Todo lo que necesitas saber sobre el juego
She runs on her own. Tap a plank in the drawer at the bottom and it flies from your finger to the gap. That is the whole control scheme.
A flat plank on a downhill gap does not bridge it - it drops her. You have to read the angle of the far ledge and answer it. Skill here is not speed, it is this.
Every slot cools down on its own timer, so the piece you spend now is the piece you will not have at the next gap. Wide gaps need two planks, sometimes three - and the ground keeps coming.
Forests, storms, glaciers, downtown, villa districts, open sea, aurora - thirty places in all. The order is reshuffled every time you open the app, so today is never yesterday.
9 misiones se reinician cada noche. ¡Completa todas!
Alcanza niveles hito para desbloquear títulos especiales permanentemente.
The planks always sit in the same slots. Nothing is dealt at random, so your hand learns the positions and your eyes can stay on the ground ahead. The constraint moves from "what do I have" to "when can I use it" - each slot cools down on its own, so the piece you spend now is the piece you will not have at the next gap.
Fits level gaps only. Recharges fastest.
Use it when the far side is higher.
Use it when the far side is lower.
Iron spikes underneath - they keep the creatures down.
Ten help you, six do not. You can tell before you touch them: the good ones are round, the bad ones wear a spiked shell. She cannot dodge - but every bad one is only a few seconds long, and surviving those seconds is in your hands.
HELPS
You swell up and simply step over the gaps.
HELPS
Coins on screen get pulled to you.
HELPS
Coins are worth triple for a while.
HELPS
She slows down, so you get more time to choose.
HELPS
You dash at double speed and cannot fall.
HELPS
The next three gaps are bridged at once.
HELPS
Wings open and she glides for a moment.
HELPS
Blocks your next fall once.
HELPS
The drawer refills and cooldowns halve for a while.
HELPS
Coins burst out on the spot.
HURTS
You speed up hard for 3 seconds.
HURTS
Every plank turns slick as ice.
HURTS
Piece cooldowns get longer.
HURTS
The way ahead turns hazy.
HURTS
You lose part of the coins earned this run.
HURTS
The screen shakes and rocks fall.
You buy these with the H Coins you earn while running. They are not buttons - they fire by themselves the moment they are needed: the umbrella when it rains, the lantern when it darkens, the rope when you fall. They expire every 24 hours, so "what do I take today?" comes back each day.
360 H
Blocks rain and storms - it opens by itself when the weather turns.
360 H
You stop slipping on ice and rain.
420 H
Lights up night and fog - it switches on by itself.
780 H
Catches you once when you fall.
480 H
No penalty for placing the wrong piece.
540 H
You walk slower all run - it buys thinking time.
Something lives under the broken ground, and it rises while you are still deciding. The spiked plank keeps it down.
One world every two levels, so it takes sixty levels to see them all. The order is reshuffled each time you open the app, but within a run it stays in sequence - so it still feels like crossing a world rather than teleporting.
Gana objetos viendo anuncios.