Indie Mobile Game Studio · Est. 2024 · Physics Balance Games
HaniLab is a one-person indie studio obsessed with making mobile games that feel instantly satisfying. No complex controls, no pay-walls, no fifty-screen tutorial — just pick it up and play. Our first game, Line Master, grew from a simple question: what if you had to balance real-feeling objects on a line you control? The answer turned out to be something you can learn in three seconds yet spend hours mastering.
HaniLab is a one-person studio. Every line of code, every physics tweak, every design decision comes from one pair of hands. Being small means moving fast, hearing players directly, and iterating until it feels right. Line Master is the product of that philosophy.
"To deliver moments of joy and satisfaction through minimalist gameplay. Every HaniLab game is designed so that anyone can pick it up in seconds, yet spend hours perfecting their skill."
Every decision at HaniLab starts with one question: Does this make the game more fun? If the answer is not a clear yes, it gets cut. All 18 objects survived because each one feels distinct to balance. All 8 items exist because players genuinely want to use them. All 9 daily missions are there to make you come back tomorrow.
Line Master challenges you to keep everyday objects — 18 types including balls, fruits and sports equipment — balanced on a tilting line you control for ten seconds. As you advance, objects grow heavier; rain, snow and wind appear as visual atmosphere; and 8 power items — Magnet, Freeze, Time Machine, Shield and more — become your lifeline. Climb a 15-tier title ladder from Rookie at Lv.10 to the legendary Eternal at Lv.1000, and return daily for 9 resetting missions. Completely free on iOS and Android in 10 languages.
📖 TutorialBalls, fruits, and sporting goods — 18 objects, each with unique weight and size. A watermelon handles nothing like a ping-pong ball.
Magnet (×2 pulls), Freeze (2 sec), Time Machine (rewinds 3 sec), Shield (×4 blocks) — 8 items that turn crisis into comeback.
From Rookie at Lv.10 to Eternal at Lv.1000. Every title earned is permanent — never revoked, always yours.
9 missions reset every midnight. Weather Warrior, consecutive clears, high-combo goals — a fresh challenge every day.
Rain, Snow and Wind play out visually during the game. No physics penalty — pure atmosphere that still keeps you on edge.
The higher you climb, the heavier and stranger the objects become. Weather and special modes appear to keep the challenge endless.
No tutorial screen. No instruction manual. Tap the left or right side of the screen. That is all there is to it.
Every failure belongs to you. A watermelon is heavier than an apple, and Line Master's physics is never fudged for convenience.
Magnet fires twice, Shield blocks four times. You cannot spam them. Choose when to use them wisely and you survive longer.
Clean UI, minimal tutorial, instant fun. Nothing on screen that does not need to be there.
No pay-to-win. Rewarded ads are purely optional for earning items.
Every mechanic is iterated until it feels exactly right. Good enough is never enough.
Player feedback directly shapes the next update. Every message is read.
Behind the simple surface lies depth in physics, timing and strategy. The better you get, the more enjoyable it becomes.
From Korean to Turkish in 10 languages. Wherever you live, you can play Line Master in your own language.
We are exploring new game concepts that build on physics, strategy and quick reflexes. Follow our updates to be the first to hear about upcoming releases.
Research begins on a physics balance game concept. Groundwork laid for 18 unique object physics.
Physics engine, 8 items, and weather system implemented. Core game loop complete.
Korean, English, Japanese and 7 more languages finalised. Preparing iOS & Android submission.
Second title concept research begins. Line Master updates continue.
globalatomy@kakao.com
Bug reports, feature requests, collaboration proposals — every message is welcome and personally read.
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