Alles, was du über das Spiel wissen musst
Tap a snake to select it, then drag anywhere on the screen - it moves like a trackpad, so your finger never hides the snake. The head slides through empty cells and the body follows its path.
When the head reaches the glowing gate cell, the snake slides off the board. You earn 10 H-coins for every cell of its body, plus whatever apples, bananas and coins it picked up.
Snakes never move backward. Hit a wall, a rock, another snake or a creature and you lose a heart while the snake retraces its path back to where it started. Let go before the gate and it returns with no penalty. You have three hearts.
Every board has a par time - 20 seconds plus 3 per snake. Beat it for three stars and a bonus; run over and the board overheats: rocks fall twice as fast and more troublemakers arrive.
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The board comes alive as you climb. Frogs are food - catch one for H-coins on the spot. Hedgehogs, crabs and moles cost a heart when you bump them; the red bullfrog, four cells wide and leaping two at a time, takes two. Yet the board never locks up: troublemakers never appear on an escape route or beside a gate, they leave when trapped, and if they are all that stands in the way, they scatter - and none return until a snake gets out. The level shown is where each one first appears.
Food. One or two hop around every board one cell at a time; catch one with a head for +10 H-coins on the spot. Your snake does not grow.
Grows your snake by one cell and pays 10 H-coins when it escapes. A longer body can snag its own tail in a tight gap.
Grows your snake by three cells and pays 30 H-coins when it escapes. The riskier, the richer.
A few sit on empty cells. Pick them up on the way; you are paid the moment that snake escapes.
A shadow comes first, then it thuds down 1.6 seconds later. It never lands on an escape route or next to a gate.
Waddles one cell at a time. More join as levels rise - and as the clock runs.
Dashes sideways only, and fast. Read its row and you can slip past.
A boulder that blocks four cells at once lands with a huge thud - and only where all four miss every escape route.
Pops up from an empty cell, dives about three seconds later, and surfaces somewhere else.
Takes up four cells and leaps two at a time. Bump it and two hearts are gone.
The colour scheme changes every board - an eight-colour rainbow, two colours, three, or just one. Even on a single-colour board, two snakes lying side by side get different shades so they never read as one. There are twenty-two worlds, and a new one arrives every three levels.
Verdiene Items durch Werbung schauen. Jedes Item belegt einen Slot und wird nach einer Runde verbraucht.