📖

Comment jouer

Tout ce que vous devez savoir sur le jeu

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Maître de la Conduite ClacMaître BoingMaster BlockMaster TenMaster TakMaster
01

Comment jouer

1

L'objet tombe

Un objet aléatoire (balle, fruit ou poupée) tombe d'en haut sur votre ligne d'équilibre.

2

Inclinez pour équilibrer

Appuyez à gauche pour incliner à gauche, à droite pour incliner à droite.

3

Survivez au minuteur

Gardez l'objet sur la ligne jusqu'à la fin du compte à rebours = niveau réussi!

4

Montez de niveau!

Plus le niveau est élevé, plus les objets sont lourds. Des effets météo et des modes spéciaux apparaissent.

02

Missions quotidiennes

🎮 + 👆 Disponible dans les deux jeux

9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Titres de réussite

🎮 + 👆 Disponible dans les deux jeux

Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Ten Balls - No Universal Answer

Every ball answers to different material. None of them breaks all twelve, and each one has material it simply cannot touch - even the most expensive laser ball is helpless against stone. So you read the tower first, then pick two from what you own. The steel ball always fills the third slot for free, so a hand is always three.

Steel Ball

Steel Ball

FREE
The no-trick baseline. Always free, never runs out. It works on wood, glass, ice and plastic but bounces off stone and iron. It weakens as levels rise - past level ten it only shoves even the soft stuff.
Ice Ball

Ice Ball

H 25
Freezes, then shatters. Strongest against ice and glass - things already brittle - and one of only two balls that can handle rubber, because frozen rubber stops bouncing. Useless on iron.
Drill Ball

Drill Ball

H 35
The harder, the better. Concrete is its home ground, and it bores through iron, stone and brick too. But it spins uselessly on soft material - it needs to bite, and paper and glass give it nothing to grip.
Multi Ball

Multi Ball

H 45
Splits into three and covers width. Each fragment is light, so hard material shrugs it off - but springy plastic, which deflects any single impact, has no better answer.
Magnet Ball

Magnet Ball

H 55
The exact opposite of the steel ball. It rips iron straight out and does nothing at all to anything else. Unbeatable on a steelworks tower, wasted money on a timber one.
Ghost Ball

Ghost Ball

H 65
Passes clean through the front row and strikes only the back. Its worth is position, not power - it is the answer when something blocks the way. Glass is its material: the bodiless passing through the transparent.
Bomb Ball

Bomb Ball

H 75
Blows wide. It hits hardest on splittable material like wood, and chains if it strikes a bomb crate inside the tower. But shockwaves reflect off density - stone, concrete and iron only get scorched.
Quake Ball

Quake Ball

H 90
Drives into the pedestal and heaves the whole floor. The heavier and stiffer a block, the more surely its own weight topples it - stone is this ball's ground. Light material just rides the wave.
Wrecking Ball

Wrecking Ball

H 105
The heaviest thing in the game. The only ball that meets brick, stone, concrete and iron head-on - yet it punches straight through thin material like glass and ice, leaving no shock behind. Rubber swallows it whole.
Laser Ball

Laser Ball

H 125
Burns as it bores. Paper and rubber are its ground; it melts plastic and cuts iron. But minerals do not melt - it is helpless against stone, concrete and brick, and it passes straight through transparent glass and ice.
05

Twelve Materials - What the Tower Is Made Of

Every tower has a character - masonry, steelworks, glasshouse, timber, cushioned. One pair of materials makes up about half of it, so what it is built from decides what you should bring. The base carries the load above it and holds firm, so aim high or aim for the middle.

Paper

Paper

The weakest thing here. Anything tears it, and it holds no weight at all.
Glass

Glass

Very weak and shatters completely - but it barely passes force on, so chains die at it.
Ice

Ice

Slippery and splits apart. Low transfer, so it fails to shake what sits above.
Wood

Wood

Light and splinters easily. It passes force reasonably well, making it a bridge for chains.
Plastic

Plastic

Light and springy, breaking into large pieces. It absorbs impact.
Brick

Brick

Between wood and stone. It cracks along the mortar lines.
Stone

Stone

Heavy and hard. It transmits force well and creates the big chains.
Concrete

Concrete

Harder than stone, but once it cracks it goes all at once.
Iron

Iron

Very heavy and unbreakable. It passes force on almost untouched.
Rubber

Rubber

Never breaks and bounces hard. It soaks up impact instead of sending it upward.
Sponge

Sponge

Cannot be broken. It swallows impact whole - but it is light, so knock it and it rolls off.
Bomb Crate

Bomb Crate

Detonates when struck. The biggest single blow the tower itself is hiding.
05

Objets de jeu

Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.

Magnet

Magnet

×2 uses
Pulls objects that fall off the line back to center. Activates up to 2 times per round — a lifesaver when the ball is about to drop.
Turtle

Turtle

1 round
Slows the object's left-right horizontal movement speed by 30–50% randomly for one full round.
Stretch

Stretch

1 round
Extends the balance line for one full round, giving you a wider platform to work with.
Freeze

Freeze

2 seconds
Instantly freezes all physics for 2 seconds — a perfect last-resort save when the object is about to fall.
Calm

Calm

1 round
Removes all active weather effects (wind, rain, snow) and special modes for one full round.
Shield

Shield

×4 uses
Prevents the object from falling off the line up to 4 times — an invisible wall at the edges.
Float

Float

1 round
Makes the object float slowly, dramatically reducing its fall speed and giving you time to react.
Time Machine

Time Machine

×1 use
Records the object's trajectory in real time. Tap when activated to rewind the exact path 3 seconds back.
06

Objets de record

🎮 + 👆 Disponible dans les deux jeux

Objets spéciaux affectant votre historique de jeu.

New Game

New Game

Resets your progress and starts a completely new game from Level 1. Activate by watching an ad.

Resume Level

Resume Level

Lets you resume play from your personal best level. Jump right back to where your record ended. Activate by watching an ad.