RoadMaster Weather: How Dangerous Is a Rainy Road? All Eight at a Glance
Is a rainy road really more dangerous? RoadMaster weather comes in six kinds (clear, rain, snow, fog, wind and storm), and the time of day (day, dusk, night) layers on top. Before explaining anything, here is one table, and then a look at where each number comes from.
| Weather / time | First appears | What changes |
|---|---|---|
| Clear | Level 1 | The baseline. Levels 1-3 are always clear |
| Rain | Level 4 | Car braking x0.7, gap between cars x1.2 / wheeled characters slip / robot speed x0.78 |
| Snow | Level 8 | Car braking x0.55, gap x1.35, speed x0.85, cars sway back and forth / wheeled characters slip even more |
| Fog | Level 6 | Car speed x0.9, gap x1.15 / you can’t see far |
| Wind | Level 5 | Visuals and sound only. It doesn’t push you; the character just leans |
| Storm | Level 15 | Rain + swinging car speed + lightning (marked on the ground 1.2 s ahead) |
| Dusk | Clock 17:30-20:00 and 05:00-06:30 | An orange tint over the screen |
| Night | Clock 20:00-5:00 | The screen darkens and headlights show you the road |
- A braking value below 1, like “x0.7”, means cars stop more weakly; a gap above 1 means the cars are spread farther apart.
- Every number is a value attached to how the cars move. The shape of the road (lane count, section type) is the same whatever the weather.
Clear up to level 3, then the fork
From level 4, every run rolls a weather die. At level 15 and above the shares are storm 8%, rain 18%, snow 10%, fog 11%, wind 11%, and the remaining 42% or so is clear. At lower levels the share of weather that hasn’t appeared yet flows to the others, so the shares differ a little. Wind starts at level 5, fog at 6, snow at 8 and storm at 15.
If 2 failures in a row pile up within the same run, a storm turns into rain. Runs with weather also count toward a daily mission (mission 8, “3 runs with weather”).
Rain and snow: cars stop late
In rain, cars keep the same speed but their braking force drops to 0.7x and the gap to the car ahead widens to 1.2x. Snow goes one step further: braking 0.55x, gap 1.35x, speed 0.85x, and the cars sway slightly back and forth. The first time you meet each, a line appears on screen. Rain: “Rain: cars need longer to stop.” Snow: “Snow: cars slide and slow down.”


- Vehicle characters such as the car, the motorbike and the bicycle lose up to 35% of their wheel grip in rain (storms included) and up to 55% in snow. How much they lose varies, since each character has its own tolerance.
- The Robot drops to 0.78x speed in rain (and in storms). Its in-game description says the same: “Slows down in the rain.”
Fog and wind: tricks of the eye
Fog barely touches the cars. Speed 0.9x and gap 1.15x are all there is, and what really changes is how far you can see. “Fog: you can’t see far.” Since you can’t read the cars in the distance, you have to watch one row at a time, up close.
Wind is sound and picture only. The first gust arrives 3.5 seconds in, and after that gusts come every 3.5-6.5 seconds, announced 0.8 seconds ahead. With each gust you hear the sound, white streaks of wind blow across the screen and the character leans into it. So a wind level is not a run made dangerous by the weather.


Storm: lightning is marked 1.2 seconds ahead
A storm takes the rain effects (braking x0.65, gap x1.2), adds a swing of about +-25% in car speed, and brings lightning with it. The first bolt comes after 6 seconds, then every 4-7 seconds. Where lightning will strike, a mark appears on the ground 1.2 seconds ahead (“Storm: lightning marks the ground first — move!”).


- If it hits you, you see “STRUCK BY LIGHTNING”. It can’t hit you in mid-air during a jump, and a shield blocks it once.
- The radius is 0.7 tile. A normal character gets aimed at on its exact tile 35% of the time (otherwise somewhere nearby at random), while the Robot gets targeted 70% of the time.
- Storms start at level 15, but with 2 failures in a row a storm turns into rain.
Dusk and night: mood, not rules
The clock starts at 08:00 on level 1 and then advances 1.5 hours per level (a day is 16 levels, and the starting hour is shuffled each time you launch). Levels 1-5 are always daytime. Dusk begins around 17:30, and night runs from 20:00 to 05:00.
Dusk and night don’t touch the judging. At dusk the screen gets an orange tint; at night the road is dark and headlights and street lamps show you the way. The first time you meet night you see “Night: follow the headlights.”, and the headline reads “NIGHT DRIVE”.


- Rain and snow — cars stop late. Wait one extra beat on the tile you meant to cross from.
- Fog — you can’t see far. Read the nearest lane first, one row at a time.
- Wind — nothing to watch for. Just visuals, sound and a lean.
- Storm — watch the lightning mark on the ground and step away. The Robot gets hit especially often.
- Dusk and night — the rules are the same as a clear day.
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