PoseMaster Complete Guide — Controls, Judging Rules, 5 Heroes, Items and World Tour Explained
Can you build a block
with your body?
Chapter one of the PoseMaster guide. A single Tetris block sits at the top. A single person stands below. Drag their hands, feet and torso until the person’s body forms the shape of that block. You will throw an arm up, kick a leg out, and sometimes lie flat on the floor. Every character has a different height and a different set of moves, so who you pick to solve it is part of the puzzle.
This is the complete PoseMaster guide. It walks you from the first launch to your first finished shape, then covers what every cell and number on screen means, every gesture your finger can make, the rule that counts the cells your body fills, how to earn three stars, the quirks of the 5 heroes, how the puzzles change level by level, and the helper items, H-Coins and the World Tour — only what is actually in the game, in order. Names, numbers and on-screen wording come from the real game source, and every picture is a screenshot of the real game running.
- 30-second summary — how your first round goes
- The screen — what every number means
- Controls — drag, tap, swap people
- Pose steps — arms 6 · legs 5 · body 4
- Target block and judging — filled or overflowing
- Moves · Par · stars · ranks
- The 5 heroes
- Level progression — from one person to five
- Failing and Continue
- 6 helper items
- H-Coins and daily rewards
- World Tour: 48 stages
- Bottom bar and settings
- Seven tips for first-timers
30-second summary — how your first round goes
Home screen — five heroes stand in two rows, and the green START button begins your first round
- Press START. For the first three rounds a 3 · 2 · 1 countdown is followed by FOLLOW THIS SHAPE, and a finger demonstrates the first move for you.
- The coloured block on the card at the top is your target shape. A cell guide of the same shape is laid out behind the person.
- Drag the round handles on the hands, feet and torso onto a dot. When you let go, the person snaps to that pose step. A short tap also switches to the next pose.
- When every target cell is green and the red (overflow) cells are 0, the round clears right after you let go. There is nothing to submit.
- The fewer moves you use, the more stars you earn, and stars turn into H-Coins on the spot.
Levels 1–3 take a single move and have no time limit. If you are unsure, drag the glowing handle to the dot. You will pick up the rest in this guide.
The screen — what every number means
Read it from top to bottom. The top is the goal, the middle is the person, and the bottom is your tools.
- Level — the level you are on. The small text beneath it is this level’s judging mode (Rotate or flip – any way works and so on).
- H-Coins — your wallet.
- Target block panel — the shape to build. One block square is one grid cell. It is a polyomino of 3 to 11 cells.
- Three stars — the stars you would get if you finished right now. They drop as your move count grows.
- Status line — CELLS 4/5 · OVER 0. It tells you how many target cells are filled and how many cells overflow. When everything fits it changes to MATCH!
- Move pill — moves used so far / the minimum number of moves (Par). From level 11 a time bar and the seconds remaining appear beside it.
- Handles — light blue for hands, orange for feet, light green for the torso. These five are the only things you can drag.
- Cell guide — a copy of the target shape sits behind the person. Cells get darker and brighter as they fill, and only overflowing cells turn red.
- Hint text — the first three levels tell you what to drag.
- Button row — UNDO · Add Time · CHECK · HINT · ITEMS.
- Hero portrait row — the five heroes. Tap one to swap people.
Controls — drag, tap, swap people
PoseMaster has no rotate button, no flip button and no confirm button. All your finger ever does is drag a handle or tap it.
The 5 handles
They hold the wrists. They change the height and shape of the arms.
They hold the ankles. Spread the feet, kick, or lift a knee.
It holds the chest. Drag it down to lie the body down or go into a handstand.
You never grab elbows or knees. They follow along on their own to match the pose set by the hand and foot handles.
Dragging and tapping
- Drag — grab a handle and pull a little, and the spots it can reach appear as dots (the current spot is a large white dot). Release near a dot and the limb snaps into that pose with a click sound and a short vibration. The pose is locked in the moment you let go.
- Tap — a quick press without dragging cycles to the next step (after the last one it goes back to the first). It is there so that even players who find big gestures hard can still make the shape.
- Moves that are not in the picture — poses that character cannot do — show no dot and will not snap.




Swapping and paging through people
- Tap a portrait — tapping one in the portrait row at the bottom swaps it with the person you touched last. You can also drag a portrait onto a person on stage to swap with them. The swapped-in person starts in the default pose, and the target block stays the same.
- Press and hold a person, then drag onto a neighbour — the two trade places.
- Swipe an empty area sideways — at most two people stand on one screen, and with three or more the stage splits into pages. Swipe right to see the next people.
- Hint text: Swipe sideways for the others · Hold a person and drag onto a neighbor to swap
- A person who has already matched is locked: you cannot swap them out and their handles disappear.
The five buttons in the button row
| Button | What it does |
|---|---|
| UNDO | Takes back the last move. Moves by locked people are skipped. |
| Add Time | Uses a time item. On rounds with no time limit (levels 1–10) it only says No time limit on this level and does not spend an item. |
| CHECK ✓ (centre, the biggest) | Checks whether you have it right now. If so, the round clears at once; if not, the empty cells and red cells blink to tell you why. |
| HINT | Shows the next move. The green number at the top right is how many you own. |
| ITEMS | Pauses the round and opens the item window (10 slots). |
Here is what the game says when you press CHECK. If a body part is in a red cell it names it, as in Move your right arm out of the red cell. If cells are empty you get Fill the blinking empty cells, and if neither applies you see SO CLOSE!
Pause and the back button
There is no pause button on screen. Leaving the app pauses it automatically, and the Android back key closes any open window first; when there is nothing left to close it shows the exit prompt and the round stops. The clock also stops while the item window is open.
Pose steps — arms 6 · legs 5 · body 4
Handles are not free-floating. They snap to fixed pose steps, and the combinations come to 6 × 6 × 5 × 5 × 4 = 3,600.
0 down · 1 down 45° · 2 level · 3 up 45° · 4 overhead (arms straight up) · 5 flex (forearm raised from level)
0 standing · 1 half step · 2 wide (about 45° apart) · 3 side kick · 4 knee lift (forward)
0 standing · 1 lie to the left · 2 lie to the right · 3 handstand
- While standing, both legs can never be lifted at once (a side kick and a knee lift each use one side at a time).
- Lying down and handstands are done only with the torso handle. Grab the middle of the body (the chest) and drag it down to lie down, or drag it over to the other side to lie the other way. You lie on the floor, so a torso hovering above the ground never counts as correct.
- Instead of rotate and flip buttons, lying the body down turns the shape. In easy modes a rotated or flipped copy of the target also counts as a right answer (Chapter 5).








The first time you meet a new move such as lying down or lifting a foot (from level 4), a guide card pops up. Cards such as Lift one foot!, Lay the body down and Lie down the other way appear automatically the first two times for each kind, and after that only when you seem stuck.
Target block and judging — filled or overflowing
Reading the target block



- Block colours rotate from round to round among the seven classic Tetris colours (red · blue · yellow · green · purple · orange · light blue).
- With two or more people the blocks sit side by side in the panel; only the two pieces on the page you are looking at stay sharp and the rest fade to grey.
- The shape’s base always starts on the ground.
How the body fills cells
The game does not compare silhouettes. It judges by how far the body’s bone lines (torso · head · arms · legs) run through a cell. If a line passes through a cell enough, the cell is filled (green), and if it passes through a cell outside the target, that cell is overflowing (red).
The winning condition is three things you can see on screen.
- Every target cell is green
- Red (overflow) cells are 0
- The body does not stray far outside the area around the target cells
With two or more people, everyone has to match. The game waits a very short moment (0.18 seconds) after you let go, judges, and clears automatically if it is right. Anyone who matches gets a PERFECT badge above their head and is locked, so you cannot knock them out of place while working on someone else.



Arms and legs are calculated as lines with no thickness. It is safest to let them pass through the middle of a cell. Skim a cell’s edge and it can spill into the neighbouring cell and turn red. On the other hand, a lowered arm drops out of the judging, so just leave unneeded arms down. Each extra filled cell rings a clear bell one note higher, so you can even hear yourself getting closer.
Judging modes — they get stricter
| Mode | On-screen text | What changes |
|---|---|---|
| Shape | Rotate or flip – any way works | A rotated or flipped copy of the target is also correct. Where you stand is free |
| Direction | Direction matters now! | Rotated shapes no longer count. Position is free |
| Position | Position matters now! | You must stand in the set spot |
| Strict | STRICT MODE | Position matters too, and the cell guide on the stage disappears (only overflow red is visible) |
The early game starts in Shape mode and alternates with Direction mode. Position mode arrives from level 141, and Strict mode in the late seasons (from level 261). The first round of a new mode announces it with a banner.
Moves · Par · stars · ranks
- 1 move = the moment you let go and that handle’s step has changed. Dragging across two steps in one go is still 1 move, and returning to the same step does not count.
- Par (minimum moves) = the fewest moves needed to solve the round. With two or more people it is the total. In the move pill at the top, n / m, the m is Par.
- The move limit starts at level 4. The cap is roughly Par × 2 + 2 + the number of people, so one person with Par 1 gets 5 moves and Par 2 gets 7. Use them all and you fail with OUT OF MOVES. Levels 1–3, TODAY’S SHAPE and the weekly challenge have no move limit.
| Rank | Stars | Condition |
|---|---|---|
| PERFECT! | ★★★ | Moves at or under Par and time at or under 3 + Par × 2.5 seconds |
| GREAT! | ★★ | Moves at or under Par + 2 |
| CLEAR! | ★ | Anything else |
The base score is CLEAR 100 · GREAT 150 · PERFECT 250 plus a time bonus, and chaining PERFECTs adds a multiplier (up to ×5). Your total score feeds the ranking. Stars are H-Coins, so the more efficient you are, the fatter your wallet gets. Even without a PERFECT, solving in Par moves or fewer earns a separate Fewest moves bonus! of coins.



Buttons on the result card
The result card appears low on the screen so it does not cover the stage
- The big [NEXT ▶] at the top is the most eye-catching. Some older players on their first try said they could not tell what to press to move on, so it was moved to the top and made big.
- [RETRY] · [H-Coin x2 (ad)] — collect this round’s coins a second time.
- [TODAY’S SHAPE] · [This week] — explained in Chapter 11.
The 5 heroes
In PoseMaster, who you solve with is part of the puzzle. The five differ in height, limb length and the moves they can do. All five are unlocked from the start, and instead of you picking before you begin, the game rotates them in round by round (Alex on level 1, Emma on level 2, Robert on level 3…).
Alex · 185 cmThe tallest. Long limbs are great for big shapes, but he cannot do a side kick.
Emma · 168 cmVery flexible shoulders and waist. She is the only adult who can side kick and lift a knee high.
Robert · 178 cmSturdy and steady. He cannot raise his arms straight overhead and has no side kick. No handstand either.
Margaret · 165 cmDelicate balance makes her strong at arm shapes. Her legs manage only a half step and a knee lift. No handstand either.
Leo · 120 cmThe youngest and smallest. He can do every move, and his small body is a perfect fit for small, low blocks.
| 6 arm steps | 5 leg steps | Lying · handstand | |
|---|---|---|---|
| Alex | All | No side kick | Both |
| Emma | All | All | Both |
| Robert | No overhead | No side kick | Lying only |
| Margaret | No overhead | No wide stance or side kick | Lying only |
| Leo | All | All | Both |
This table comes from the poses that actually exist in the game’s character animations. Cell size also differs by person. The base cell is multiplied by height ÷ 175 cm (capped at 1), so Alex and Robert stay at full size, Emma is 0.96, Margaret 0.94 and Leo 0.69. A smaller person fills smaller cells, so on low, small shapes Leo actually has the edge over the bigger heroes.


When the person on stage cannot solve it
If the person in that round cannot make that block, a This body can’t make that block — drag Alex onto them! banner and a SWAP badge appear to tell you who to switch to. Every level is generated after being checked to be solvable with the people standing on it, and puzzles that could be solved by simply standing are filtered out. Replaying a level gives you the same puzzle.
Bond level
Each time you clear a round that a hero was standing in, that hero’s bond level rises (levels 1–10). It has no effect on difficulty at all — it is a presentation reward: at Lv3 a little jump celebration on success, at Lv5 a sparkle in that hero’s own colour, at Lv7 a line on success (Alex Easy peasy!, Emma Graceful, right?, Robert Still got it., Margaret Not bad for my age!, Leo Again, again!), and at Lv10 a golden aura.
Level progression — from one person to five
Levels never end. The number of people is the size of the stage, and difficulty is how tangled the blocks are.
| Level | People | What changes |
|---|---|---|
| 1–3 | 1 | One move. No time or move limit. Finger tutorial |
| 4–10 | 1 | One to three moves. Move limit from level 4. Lying down mixes in from level 6 |
| 11–40 | 2 | Time limit from level 11. Three stretches of 10 rounds each (separate · easy → separate · hard → interlocked) |
| 41–70 | 3 | Swipe between pages. Handstands from level 41 |
| 71–100 | 4 | 〃 |
| 101–130 | 5 | All five heroes in one round |
| 131+ | 2→5 repeating | Seasons (every 120 rounds) in which the people count cycles every 30 rounds. Each new season tightens moves, time and judging by a step |





Time limit
Levels 1–10 have no time limit. From level 11 the base per piece is 7 seconds + 3.5 seconds × Par (interlocked pairs get +4 seconds, minimum 15), and the stretch where a new head count first appears gives extra slack. When 8 seconds remain, HURRY UP! appears, a red glow circles the edge of the screen, and a warning sound and vibration fire every second.


Tricky rounds
- Memory round — the last (10th) round of a stretch. The block is visible for only a quarter of the time limit (at least 4 seconds) and then hides. REMEMBER IT! Memorise it with your eyes at the start.
- Late guide — the 4th and 8th rounds of a stretch (from level 11). The target panel shows, but the cell guide behind the people stays hidden until half the time is left. NO GUIDE YET! → GUIDE ON!
- Interlocked blocks — two people’s blocks touch with no gap and form one lump. The two people stand close together too. JOINED BLOCKS — STAND TOGETHER!
- Lying blocks — wide shapes can only be built with the body lying down. First check whether the person solving the round can lie down.



Failing and Continue
There are two ways to fail: TIME UP on rounds with a time limit, and OUT OF MOVES from level 4. The person is never hurt, just cutely startled. The window also shows BEST N%.



- [RETRY] — the same level from the beginning, and the same level is the same puzzle. (Failing never drops you a level.)
- [Continue (ad)] — watch a rewarded ad to the end and you carry on in the same pose (if no ad is ready, the button greys out).
- [Continue N H] — continue with H-Coins. It costs 60 H at level 1, and each time you continue in the same round the price doubles, then triples. If you are short of coins it sends you to the shop.
- When you continue, the time comes back to at least half, and if you ran out of moves you get Par more (at least 3). A SECOND CHANCE banner appears.
6 helper items
Items can be stockpiled (up to 99 of each, no expiry). The order of use is what you own first → buy with coins if you have none → if you are out of coins too, watch an ad to get N coins? Prices are for level 1 and rise as your level rises.
| Item | Level 1 price (H) | Effect |
|---|---|---|
| 💡 Hint | 20 | Shows the next move. A finger drags the right hand or foot, and a golden ring (5 seconds) marks where it goes |
| ⏳ Add Time | 30 | +10 to 18 seconds on the clock (grows slightly as your level goes up). Not used on rounds without a time limit |
| 🎯 Perfect Snap | 40 | Places the next correct move for you. It does not count as a move, so you can keep your PERFECT |
| 👻 Ghost Body | 35 | Shows a transparent ghost of the finished pose behind the person for 3 seconds |
| ⏪ Rewind | 50 | Undoes the last two moves at once |
| ✖2 Double Reward | 60 | The next clear’s H-Coins are doubled (after star coins and bonuses are added up) |






The [ITEMS] window — the round is paused and you choose while seeing how many you own
H-Coins and daily rewards
Coins you earn in a round
- Star coins — each star starts at 8 H and grows by 1 every 25 levels, up to 12 H. PERFECT (★★★) multiplies star coins ×3, GREAT ×2 and CLEAR ×1. A PERFECT also has a 25% chance of +10 more.
- Fewest moves bonus — even without a PERFECT, finishing in Par moves or fewer pays half the star coins.
- Joint coins — the instant a handle lands on the right step, 2–3 coins pop out on the spot and fly to your H-Coins. They are also a signal of which body part is right. The value of each coin grows as your level rises.
- At level 1 a round earns about 23.5 H on average, and it doubles and triples in the late game to keep pace with rising prices.
Daily and weekly
| Name | Details |
|---|---|
| Daily check-in | Once a day, after a short stay on the home screen, a Daily check-in pop-up appears. A 7-day calendar (10 · 15 · 20 · 30 · 40 · 60 · 150 H, adjusted by level). If you skip a day you only go back one step, not to the start. |
| TODAY’S SHAPE | The pink button on the result card. One person, one piece, a 3-move pose, no time or move limit, once a day. The longer your streak, the bigger the reward (10 → 15 → 20 → 25 → 40 → 50 → 100 H). |
| This week | A one-piece round with a 50% chance of lying down. Once a week, 120 H adjusted by level. It does not touch your TODAY’S SHAPE streak. |
| Today’s missions | 9 a day. 10 H for each one you finish, doubled if you watch an ad. |
| World Tour completion stamp | Every 24 rounds you earn a completion stamp and bonus coins. |
| Shop ad | The [watch an ad for +N H] button in the shop (165 H at level 1). |
| First-round gift | When you first start, 200 H-Coins and 3 hints arrive quietly. |





World Tour: 48 stages
The stage changes to the next place every round. Starting in Seoul, you travel through eight cities — Tokyo, Paris, the Sahara, the Maldives, New York, the Arctic and space — and each city alternates three plain-colour studios and three landscapes, for 48 stages in all. Entering a new stage shows a WORLD TOUR 1 · STAGE k/48 banner. The weather changes too, across 12 kinds (clear · rain · snow · thunderstorm · fog · sandstorm · meteor shower …), but each stage only gets weather that suits it, and replaying a level gives you the same sky.








Bottom bar and settings
It hides during a round and shows on the home and result screens. From the left there are six tabs: HOME · MISSION · ACHIEVE · ITEM · SETUP · MORE.



- MISSION — the 9 daily missions and their claim buttons. A count badge shows above the tab when there is something to claim.
- ACHIEVE — your current rank, the rank list and the ranking all live in this tab (there is no separate ranking tab). The ranking records your highest level and your total score.
- ITEM — the shop (coin icon). The 7 items and an introduction to the 5 heroes.
- SETUP — nickname (with a random button), 10 languages, vibration, sound, push notifications, tutorial (opens a web guide page), homepage · rate · contact, plus the privacy policy and terms of service.
- MORE — leads to HaniLab’s other games.
You can play without internet. Only the ad buttons grey out, saying Internet connection needed.
Seven tips for first-timers
- You do not have to drag — tapping works. A short press on a handle switches to the next pose. You can match the shape even if big gestures are hard.
- Read the colours. Green = the target cell is filled, red = overflow. The status line CELLS n/N · OVER m is the rule itself — N/N with m at 0 means success.
- Think about who to use first. If a cell sticks up high, use Alex, Emma or Leo, who can put their arms overhead; only Emma and Leo can side kick; and for small, low shapes use Leo. If you are stuck, tap a portrait to swap people.
- Leave unneeded arms down. A lowered arm drops out of the judging.
- If a cell needs a foot, standing on both feet will not fill it. Drag a foot up. For lying shapes, pull the light green torso handle down.
- Save your moves. There is a move limit from level 4, and PERFECT needs Par or fewer within 3 + Par × 2.5 seconds. Rather than poking at hands and feet, it is faster to first read which part has to change from the target block. If you are stuck, use a Hint, and there is also Perfect Snap, which does not count as a move.
- Levels 1–10 have no clock, so practise. The time starts to bite from level 11, and in the late game it helps a lot to keep some Add Time, Hint and Rewind in stock.
PoseMaster supports 10 languages — English, Korean, Chinese, Japanese, German, French, Russian, Spanish, Portuguese and Turkish — and you can play it offline. Like the other games in the Master series, it is light, one-handed, and just a little bit thoughtful.
Build the block with your body.
Play PoseMaster now
Playing it is much faster than reading about it.
Find the other Master Series games all in one place at hanilab.app.
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