AstroMaster Controls: A One-Finger Flight Manual in Five Articles
Drag anywhere, let go, tap twice: that is all of AstroMaster's controls. A thumb span of 0.9 inch, a 0.15 inch dead zone, drag of 0.8 and 0.04, a 4-second warp gauge - each value explained through the source comments, written like a manual.
AstroMaster Guide — Inertia Flight Controls, Ship Rental, Planet Gravity and 8 Items Explained
AstroMaster is a 2.5D space survival game where you drag to turn and thrust, then slide through zero gravity when you let go. This guide covers the 10 ships you rent with H-Coins each run and The Drop, planet gravity and the slingshot, 36 asteroids and…
AstroMaster Rental Time: 60 Seconds, Then the Last 10 Beep and the Ship Blows
A rented ship lasts 60 seconds. In the last 10 the rental bar flashes and beeps sound; when time ends it explodes and you carry on in Scrap-V. One Dart-Alpha run, logged in time order.
When the Sky Changes: How AstroMaster’s Four Space Weathers Alter Your Flying
Solar wind, electromagnetic storm, meteor storm, gravitational anomaly. How AstroMaster's four space weathers push your ship, lock your buttons, rain debris, and flip your controls, from source values and real gameplay screens.
AstroMaster First Flight: 800 H-Coin, and Why You Can’t Rent Dart-Alpha Yet
AstroMaster's first flight gives you a welcome gift of 800 H-Coin, but renting Dart-Alpha early costs 900. We compare Scrap-V with items against waiting 1km for the 300 rental, using numbers from the source.
AstroMaster Planet Gravity: Five Steps Within 7 Meters of the Surface
What to do when AstroMaster's planet gravity (25 meters beyond the surface) drags you in: the 7-meter warning, about 3 m/s2 of pull, the x1.5 slingshot, and instant death on contact, in five steps.
AstroMaster’s 8 Items Each Have a Cost — Moments You Will Regret Pressing
Plasma takes your turning, Warp takes 2.5 seconds of engine, EMP takes your instruments. A regret checklist of what each of AstroMaster's eight items makes you give up.
The Warning Sounds, and 4 Seconds Later the First Boss Arrives: AstroMaster’s Big Battle
AstroMaster's Big Battle opens from Level 3 once the bar passes 70%. A red pulse, a first boss 4 seconds later, the next every 2.5 seconds, and a colossal last boss, told as a script.
AstroMaster Continue Cost: 300, 600, 1200 H, Ad or Coins?
AstroMaster's result-screen continue costs 300 H at level 1 and doubles each time within a run. Level-by-level tables for continue, emergency bomb and ad rewards, from the source formulas.