FlyMaster Sky Field Guide: Which Sky Is the Hardest? Twelve Skies as Cards
Which Sky Is the Hardest?
A Field Guide to Twelve of Them
Same paper plane, same hand, but change the sky and the wind, the weather and the goal all change with it. Twelve of the 24 skies, laid out as cards.
There are 24 FlyMaster skies. Every time you clear a level and land on the flag, the sky changes, and each one has its own light, ground, wind, obstacles and a small mission. So start with the obvious question: which sky is the hardest? The answer comes after the last card. Names and lines on the cards are exactly what the game shows; missions and weather are values read from the source.
- Mission – a small goal that pays a bonus if you pull it off while crossing that sky. Nobody forces you. Miss it and the flight carries on.
- Signature weather – the weather that belongs to that sky. Ordinary Clear, Rain and Snow still drift in section by section during a flight, so read the card as “the special thing this sky can bring”.
- The first time you enter a new sky you get “New sky discovered: ○○ (n/24)”, and the first time you clear it, “Codex: ○○ cleared” with 50 coins at the starting setting.
Skies of the First Flights: Street, Sea, Forest



“Over the rooftops and power lines of your street.” A clear morning on a road lined with houses and utility poles.
Mission: Fly 50 m through this skyWeather: Clear
“Gulls, waves and a salty breeze.” The wind runs stronger than at home (base wind 1.0).
Mission: Collect 12 coins hereWeather: Clear
“Skim the treetops with the flocks.” Leaves start to drift from this sky on, and turbulence gets bigger.
Mission: Pass 3 bonus ringsWeather: Leaves
All three are bright daytime skies. The first sky’s mission is just 50 m because on day one simply flying is enough, while in the forest the mission is threading the rings.
Canyon, Neon, Alps: Skies for Reading Air



“Warm rock walls breathe rising air.” A high share of updrafts (0.85), so there is plenty to ride.
Mission: Ride 3 updraftsWeather: Clear
“Neon signs glow; drones patrol the dark.” It is night, so you can barely see into the distance.
Mission: Collect 20 coins hereWeather: Sparkles
“Mountain updrafts lift you toward the peaks.” The base wind value is -0.3 (a headwind).
Mission: Climb to 30 mWeather: Clear
The canyon and the Alps are skies you climb on: the missions themselves are 3 updrafts and a 30 m climb. Neon City is the other way round. It is a sky for reading what you cannot see ahead, and the coin mission works as a guide line.
Balloons, Thunder, Snow: Skies Where Weather Is the Star



“A hundred balloons fill the morning sky.” The sun sits low in the morning and the light lies long.
Mission: Pass 5 bonus ringsWeather: Confetti
“Escape the storm before the lightning lands.” Gusts (0.8) and turbulence (0.65) are both the biggest of these twelve.
Mission: Fly 150 m through this skyWeather: Storm
“Smoke curls from snowy chimneys.” Blizzard sections arrive, and the base wind value is -0.3.
Mission: Collect 15 coins hereWeather: Snow
The one that stands out is the thunder front. Its base wind value is -1.2, the strongest headwind of the twelve, and the mission is a 150 m flight. Together with Future Sky Lanes, it asks for the longest “hold on” distance.
Desert, Castle, Future Lanes: The Far Edge of the Sky



“Hot sand, strong thermals, wide sky.” The share of updrafts is 0.95, the highest of the twelve.
Mission: Climb to 35 mWeather: Sand
“Towers, banners and magic rings at dusk.” The sun hangs lowest of the twelve (8 degrees).
Mission: Pass 4 bonus ringsWeather: Sparkles
“Holograms and drones on the sky lanes.” Base wind is 1.0, and the goal is the farthest of the twelve at 200 m.
Mission: Fly 200 m through this skyWeather: Sparkles
The desert has thermals to spare, so its mission became a 35 m climb. The castle asks for 4 rings at dusk, and the final sky asks for a 200 m flight. It is oddly fitting that the 24th sky ends on “just fly far”.
All Twelve at a Glance, and the Answer
| Sky | No. | Mission | Signature weather |
|---|---|---|---|
| First Flight at Home | 1 | Fly 50 m | Clear |
| Beach Planes | 3 | 12 coins | Clear |
| Green Forest Glide | 5 | 3 rings | Leaves |
| Red Canyon | 6 | Ride 3 updrafts | Clear |
| Neon Night City | 8 | 20 coins | Sparkles |
| Alpine Flight | 10 | Climb to 30 m | Clear |
| Balloon Festival | 12 | 5 rings | Confetti |
| Thunder Front | 14 | Fly 150 m | Storm |
| Snowy Winter Town | 15 | 15 coins | Snow |
| Golden Desert Wind | 18 | Climb to 35 m | Sand |
| Old Castle, Magic Sky | 23 | 4 rings | Sparkles |
| Future Sky Lanes | 24 | Fly 200 m | Sparkles |
- Roughest wind: Thunder Front. Gusts and turbulence are the biggest of the twelve, and the mission asks you to hold on for 150 m.
- Hardest on the eyes: Neon Night City. It is night and you cannot see ahead. The wind is actually mild (0.3).
- Kindest: the desert. The most thermals, so it is the easiest to ride.
- There is no single “hardest sky”. Each sky is hard in a different direction. The numbers are the source’s defaults; in a real flight the weather mixes in section by section.
The Field Guide Is Only Half Full
That was twelve of the 24 skies. The rest (Schoolyard Champion, Beyond the Lighthouse, Forest of Towers, Windmill Fields, Sky Road Above Clouds, Rainy Glass City, Cherry Blossom Breeze, Autumn Maple Valley, Tropical Jungle, Ice Canyon, Harbor and Freighters, Amusement Park Sky) are yours to fly and record. Every new sky you meet shows “New sky discovered”.
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