Should You Eat That Floating Item? DartMaster Air Items, All 15 Sorted
Something round is floating right on your aiming line. Should you eat it? That is the question behind every DartMaster air item, and the answer is “it depends on which one.” There are 15 air items in all, 9 good and 6 bad. Let us sort them one by one.
First, what is this circle?
An air item is eaten the moment your dart passes through it (touch radius 0.42). Tell them apart by the icon. In the screens in this post, good items had a green face with a yellow ring, and bad items a purple face with a purple ring and a red triangle mark.
- From level 2, good items sit on the correct trajectory (the aiming line): 75% on easy levels, 60% on normal, 50% on hard.
- From level 6, 0 to 2 extras (0 to 3 from level 25) float in the sky off the trajectory. Before level 12, every extra is a good one.
- Bad items start appearing in your path from level 12, and from level 35 half the levels have two of them.
Safe to eat: the 9 good ones
The “Lv” under each card means it can show up from that level on. The higher the level, the more kinds you can eat.
Dart size and power are doubled. Stacking stops at ×3.
Lv 2+Only the speed doubles (max 60). Gravity stays the same, so the arc gets lower and longer.
Lv 4+Your dart turns fire-type.
Lv 6+The power of your next hit is doubled.
Lv 8+For 2.0 seconds you pass through obstacles.
Lv 10+The dart curves slightly toward the target (curve 1.2).
Lv 12+Moving things stand still for 3.0 seconds.
Lv 14+For 2.5 seconds it pulls good items within 3.5 m toward you.
Lv 16+Size and power ×3. Even on levels where it can appear, it mixes in with a 35% chance.
Lv 18+
TARGET LOCK on the aiming line: this is how good items sit on the correct trajectory.
Steer clear: the 6 bad ones
GHOST! and SLOW show up from the very start, SHRINK from level 15, SPRING! from 18, HEAVY from 22 and REVERSE (the headwind) from 45.
Touches nothing. It even passes straight through the target.
From the startSpeed drops to 0.5x or 0.3x.
From the startSize and power are halved.
Lv 15+Your direction is forced to 45°, 60° or 90°. Speed is unchanged.
Lv 18+Gravity x1.8. The dart drops early.
Lv 22+For 0.9 seconds you are pushed backward (acceleration -10).
Lv 45+
HEAVY (the KG weight) on a rainy level: bad items sit in your path like this, so you have to decide the moment you shoot.
So, eat it or not?
On a level with a bad item in your path, firing the exact trajectory means eating it. Now you have a choice: look at which item it is, and if it is a bad one, nudge your aim to dodge it.
- Good items sit on the correct trajectory, so you can usually just eat them. MAGNET pulls in only good items, and FIRE! turns your dart fire-type.
- Of the bad ones, GHOST! is the most dangerous because it even passes through the target. Always dodge it when it is in your path.
- SPRING! keeps your speed and only changes the direction to 45, 60 or 90°. Once you eat it, forget the original trajectory.
- Eaten items are placed back at their original spot every shot, so one ruined shot does not change the level.
Next time you hesitate at the aiming line, sort them by icon. Once you know what to eat and what to avoid, the same level ends one shot sooner.
Play DartMaster now
Playing it is much faster than reading about it.
Find the other Master Series games all in one place at hanilab.app.
More from this game
The Broadcast That Comes Every 10 Levels: DartMaster Boss Fight and 10-Second Bonus Round Script
Why Is the Bomb Unused Despite Beating the Basic Dart? DartMaster Special Projectiles Compared
Your First DartMaster Slingshot Pull: Five Steps from Scanning the Target to Reading the Last Shot
DartMaster Targets: 7 Mistakes That Make You Lose🌌 Universe stories
Roddy Universe, Part 2 — Fallen Down, Only One Step Back at the Roadside
Roddy Universe, Part 1 — One Beat Before Crossing, the Empty Road Between the Cars
Bombi Universe, Part 2 — Behind You: The Reaper That Walks Through Walls