Open the Window and the Round Changes: FlipMaster Weather Table at a Glance
FlipMaster weather is not decoration with different names. It is six kinds of day with different numbers. Window wind, gust and humidity are fixed for each one, and humidity alone changes the ddakji’s weight, friction and warp all at once. The table below is copied straight from the weather definitions in the game source.
| Weather | Window wind (m/s) | Gust | Humidity | Hardness score |
|---|---|---|---|---|
| Clear | 0.0 | 0.00 | 35% | 0.00 |
| Dry | 0.4 | 0.30 | 10% | 0.88 |
| Humid | 0.3 | 0.20 | 90% | 1.08 |
| Breeze | 0.9 | 0.35 | 40% | 1.17 |
| Gusty | 1.6 | 0.80 | 35% | 2.08 |
| Gale | 2.6 | 0.90 | 50% | 3.32 |
- The hardness score is computed by the game itself: “window wind + 0.6 x gust + 1.2 x |humidity – 0.35|”. Humidity only counts as far as it strays from 0.35 (a clear day), so air that is too damp or too dry both raise the score.
- The values here are the full strength. Weather creeps in from level 11 and reaches these values at level 40 (in between, the game shrinks the gap in wind, gust and humidity).
- Low-score days are drawn more often for easy rounds and high-score days for hard ones, though the opposite side shows up now and then.
The three windy days: Breeze, Gusty and Gale
These three have humidity between 35% and 50%, so it is not what separates them. The window wind is. It climbs 0.9, 1.6, 2.6 m/s while the gust value climbs 0.35, 0.80, 0.90. The gust value is multiplied into the wind and sets how wide the strength swings, and that swing rises and falls slowly on a cycle of about 3 seconds. That is why the number under the flag in the top right keeps changing.



The gale’s 2.6m/s is about as strong as a person’s breath, so the game blocks a few cases in advance. A ddakji heavier than 10g never gets a gale and drops to Gusty, and a gale on an object round with a hollow base, such as the Lunchbox Seaweed, also becomes Gusty. The wooden coaster and bread slice rounds are simply set to Clear.
The two days humidity decides: Dry and Humid
The wind is weak on both (0.4 and 0.3m/s). Instead, humidity sits at the two extremes, 10% and 90%. That single value moves three things at once. The game’s multipliers treat a humidity of 0.35 as the baseline (x1).
| Weather | Weight | Friction | Warp |
|---|---|---|---|
| Humid (90%) | x1.11 | x1.17 | x0.51 (soggy, so it curls less) |
| Dry (10%) | x0.95 | x0.93 | x1.23 (light, and it curls a lot) |
| Breeze (40%) | x1.01 | x1.02 | x0.96 |
| Gale (50%) | x1.03 | x1.05 | x0.87 |
Clear and Gusty sit at 35% humidity, so all three multipliers are x1. The formulas are weight 1 + 0.20 x (humidity – 0.35), friction 1 + 0.30 x (humidity – 0.35) and warp 1 – 0.90 x (humidity – 0.35), with warp clamped to 0.4 to 1.4.


The Humid screen shows exactly the table’s 90%, but the Dry screen shows 20%, not 10%. At lower levels the game shrinks a weather’s humidity gap, so you only reach the table’s value at level 40. In the same way, the Breeze screen above reads 38% and 0.6m/s rather than 40% and 0.9m/s.
Reading the weather on screen
Three lines under the flag in the top right are the whole weather report.
- First line: speed and direction, such as Window wind 2.8m/s · tailwind. With almost no wind it reads calm.
- Second line: Humidity 90%.
- Third line: something like Front: angled 25°, which part of the ddakji meets the wind from where you are looking (edge, corner, angled or round face).
The direction words come in three kinds. If the wind pushes at your back from the side you are viewing, it is a tailwind; if it hits your face, a headwind; if it blows from the side, a crosswind. Turn the view and the word changes.
The one-line hints weather adds
When the assist guide is on, a one-line hint matching the weather appears. Here are the conditions and wording from the source in one table.
| Condition | On-screen text |
|---|---|
| Window wind above 0.3, wind at your back | Tailwind! A little softer than usual is enough |
| Window wind above 0.3, wind in your face | Headwind — turn the view so the wind is at your back |
| Window wind above 0.3, wind from the side | Crosswind — it drifts sideways, aim a bit into the wind |
| Gust above 0.6 and window wind above 0.8 (Gusty, Gale) | Gusty today — blow when the wind settles down |
| Humidity above 70% (Humid) | Humid air made it heavier — blow a little harder |
| Humidity below 20% (Dry) | Dry air — it’s light and curls more. Don’t overdo it |
Fan rounds and headwind rounds skip the weather hint. Their story text is already talking about the wind.
The flag tells you which way the window is open.
Now that you know the table, read the numbers on the flag and decide your breath.
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