TwistMaster Guide — 3 s + 3 s Frying, Ten Disruptions and Seven Items
- Life bar — at the very top. The green bar next to the heart starts at 100, and the run ends when it hits 0. Above it sit the Level and Score boxes.
- Time · orders · coins — three boxes just below. The middle one, Orders 0/6, is how many bags you must fill this level; on the right are your H-Coins.
- Paper bags — on the wooden counter. Each bag has the customer’s order size written on it (here 3).
- The fryer — a big oil tank that fills the width of the screen. Twists drift around in it while they cook.
- Dough bowl — under the fryer. One tap drops one piece of dough in.
- Seven item slots — the bottom row, each with a name, a count and a price tag.
- Hint line — orange text in the middle: Customer in 13s — start frying!. For the first 15 seconds of a run the customer clock is paused.
This TwistMaster guide walks through the whole arcade game, from the first dough drop to the last item: you fry twisted dough in a big stainless-steel fryer, three seconds a side, and pack it into paper bags for your customers. The numbers and on-screen text come straight from the game’s source, and every picture is a real scene captured from the running game. TwistMaster is still in preparation for release, so values may change. In a hurry? Jump to eight tips for your first day at the stall at the bottom.
- What kind of game is TwistMaster?
- Controls — tap and drag
- 3 s + 3 s frying and how it is judged
- The 13 twist shapes
- Bags, customers and reservations
- Four ways to lose life
- Score, coins and stars
- The level curve
- Ten disruptions
- Seven items
- The item page, ad coins and Continue
- First-run guidance and hints
- Bottom bar and languages
- The quick checklist
What kind of game is TwistMaster?
It is a portrait-mode 3D fry-shop arcade game. Tap the dough bowl to slide a twist into the oil, fry it 3 seconds on the first side, tap to flip, then 3 seconds on the second side, and pack the finished twists into paper bags for your customers. Every twist has its own clock, so the moment you start frying several at once, your hands get busy.
Actually sell the target number of bags before time runs out. Level 1 asks for 6 bags.
Life reaches 0, or the clock runs out. After a loss you can pick the run back up with Continue.
Customers only reach in from the top of the screen. Five kinds of hand take turns: woman, grandmother, grandfather, man and child.
There is a single level mode. Win and you move on to the next level; the levels never end.

The home screen. Two twists bob in the fryer, the level and score sit at the top, and a green START button is in the middle. Press it and the fry shop opens right away.
The bottom row is the shared bottom bar used in the other games. Its tabs are Home, Mission, Achieve, Item, Setup and More; in this game the Item tab is the page where you buy the seven items and browse the twist collection.
Controls — tap and drag
| What you want to do | How |
|---|---|
| Add one piece of dough | Tap the dough bowl at the bottom. One tap, one piece; when the fryer is full you get Fryer full |
| Flip | Tap the twist once the first side reaches 2.8 s (for the Classic). Tap earlier and it is refused |
| Pack into a bag | Tap a finished twist and it flies into the first open bag, or drag it onto the bag you want |
| Finish a bag | It completes by itself once it is full. You may tap the bag, but you do not have to |
| Wipe off oil drops | Tap the drop (see the disruptions in chapter 9) |
| Stand up a toppled bag | Tap the toppled bag |
| Use an item | Tap its slot in the bottom row |
The target is fixed the moment your finger lands and does not change until you lift it. Since the dough keeps moving, the game grabs the twist that needs something done closest to where you pressed. When inputs overlap, the priority is oil drop, then bag, then dough bowl, then twist. Tap a burnt twist and you only get a Burnt! notice.



3 s + 3 s frying and how it is judged
One twist goes down this road: drop (0.5 s) → frying side one → ready to flip → frying side two → ready to pack → being packed → packed. Wait too long and it falls off the road into burnt. The cooking clock starts the moment the dough settles in the oil, and it is never reset, even if you leave it alone.



The flip window
- You can flip from 0.2 s before the target, at 2.8 s (Classic, target 3 s). Any earlier and the tap is refused; the clock keeps running.
- Past the target you still succeed within the grace time. At level 1 it is 1.6 s, so the first side is ready at 3.0 s and burns at 4.6 s. The grace shrinks by 0.02 s per level and reaches 1.0 s from level 31.
- Packing works the same way: only within the same grace after the second-side target.




How lateness is punished
| Situation | Penalty |
|---|---|
| Up to 1 s past the target | Forgiven |
| After that, until it burns | Life −1 every 0.5 s |
| Burns | A pop sound and smoke, the twist is flung sideways for 0.75 s, and life −5 |
Quality — Perfect, Good, Dark
When you pack, quality is decided by the seconds you were late on the flip plus the seconds you were late on the pack. A total of 0.5 s or less is Perfect, 1.1 s or less is Good, and anything later is Dark.


The 3 seconds in the hint text is for the Classic. Each shape in the next chapter fries for a different time, so whenever a new shape shows up, read the seconds in its hint.
The 13 twist shapes
New shapes unlock one by one as you level up. Each shape has its own frying time (3 s × a multiplier, rounded to 0.1 s), and the most common one is the Classic.
| Shape | Unlocks at level | Side 1 | Side 2 |
|---|---|---|---|
| Classic Twist | 1 | 3.0 s | 3.0 s |
| S-Twist | 3 | 2.8 s | 3.0 s |
| Resistor Twist | 5 | 3.3 s | 2.8 s |
| Crescent | 7 | 2.7 s | 3.1 s |
| Wave Twist | 9 | 3.0 s | 2.8 s |
| Elbow Twist | 11 | 3.2 s | 3.2 s |
| Lightning | 13 | 2.4 s | 2.6 s |
| Candy Cane | 15 | 3.1 s | 3.3 s |
| Snake Twist | 18 | 3.4 s | 3.3 s |
| Chubby Peanut | 21 | 4.0 s | 3.9 s |
| Thin Stick | 24 | 2.1 s | 2.2 s |
| Big S | 27 | 3.6 s | 3.4 s |
| U-Twist | 30 | 3.4 s | 3.4 s |
- Fastest to cook — Thin Stick, 2.1 s
- Slowest to cook — Chubby Peanut, 4.0 s
- Every shape collides as the same single capsule
Which shape comes next is a random draw that depends only on the level. The Classic shows up most often, and a freshly unlocked shape (within 2 levels of unlocking) comes second. The first time a new shape appears, a banner like NEW S-Twist pops up, followed by a hint such as S-Twist 2.8s + 3.0s.



Twists in the oil drift lazily and bump each other out of the way. How many you can fry at once does not depend on the level; it is the width of the tank from the start (about 13 to 16 depending on the phone screen), so putting in too many and failing to keep up is the real penalty.
Bags, customers and reservations
One bag is one order, and an order is 3, 4 or 5 twists. The count is written on the bag. Customers make reservations: a customer’s hand shows the count with its fingers, says 3 please! and leaves, and that order is hung on the leftmost empty slot as a bag.



Bag slots and order sizes
- Bag slots: levels 1–7 have 3 slots, levels 8–15 have 4, and from level 16 you get 5.
- 4-twist orders start at 25% at level 3 and grow a little each level up to 60%. 5-twist orders start at 12% at level 8 and top out at 35%.
- The gap between reservations shrinks as you level up. Level 1 is generous at about 5.2 s per twist, and from level 11 on that kindness is gone.
- Reservations hanging at the same time: 1 at levels 1–2, 2 at levels 3–7, 3 at levels 8–15, and 4 from level 16.
- For the first 15 seconds after a run starts, the order clock and the time limit are paused. You can see the bag numbers and you can already pack.

You are told when you are short
While a bag is not full, a red marker under it shows how many are missing, and 1 more! appears in the middle of the oil. When the count is reached you may see Full — tap the bag!, but the game completes the bag by itself, so tapping is only a shortcut.
Auto-complete — the hand snatches the bag
As long as no twist is in flight and the bag is not toppled, the bag completes automatically the instant its count is reached. 0.55 s later a hand comes and snatches the bag away, and coins burst out of the bag and fly off.


A reservation arrives while every slot is full — pop
If every slot is taken and a new reservation arrives, the oldest unfinished bag bursts (Failed~ and a pop sound). You lose life equal to the missing twists × 7: 21 if you filled none of a 3-twist order, 35 for a 5-twist order. A new bag soon takes the freed slot. The screen shows the time left until the next reservation on the oldest bag, the one that will burst first.
The nudge — just one more to go
If a bag that needs only one more twist sits there for more than 1.5 s, a hand comes, taps the bag with a forefinger and hurries you with Hurry!. While the hand waits (up to 8 s) you lose 0.6 life every 0.5 s (about 10% if it waits the full 8 s). Once the bag fills, the loss stops and the hand takes it. At the same count it nudges only once.
How you win
You clear the level when the number of finished bags reaches the target and the hand has stepped back. Bags that burst (missed orders) do not count toward the target; they are replaced with new orders.
Four ways to lose life
Life starts at 100. Following the code, there are exactly four ways to lose it.
| Reason | Amount lost |
|---|---|
| Burning a twist | −5 |
| Dawdling (from 1 s past the target) | −1 every 0.5 s, until it burns |
| A bag bursts | missing twists × 7 |
| While a nudging hand waits | −0.6 every 0.5 s |
A burn that the Fry Shield item stopped costs nothing. When life drops below 50% and 30%, an alarm sounds once, and under 30% a heartbeat plays and a blinking Danger! appears next to the bar. Disruptions never take life directly.




If you keep losing the same level, the game eases up a little (up to three times): the flip and pack grace grows by 0.15 s each time, and the twists drift 6% slower each time. The same level uses the same seed, so you get the same orders and the same disruptions. Play it again and what you learned will work.
Score, coins and stars
Score
| Event | Points |
|---|---|
| Flip | +20 within 0.5 s, otherwise +10 |
| Pack | Perfect +60 · Good +40 · Dark +20. Consecutive Perfects add a streak bonus (up to +60) and a 2 perfect in a row! style banner (from 2 in a row) |
| Order complete | 100 × twists + 40 per Perfect + 15 per Good, a streak bonus for consecutive completions, +50 if you used no item, and +60 if you filled it within 4.5 s per twist |
| Wiping an oil drop | +20 |
| Level clear | 200 + 20 × level (counted up to level 100) |
H-Coins
- Timing coins: if you are 0.2 s or less off the target time you get H+3, 0.4 s or less +2, 0.8 s or less +1, otherwise 0. You get them once when you flip and once when you tap to pack.
- Bag coins: when a customer takes a bag normally, H+4 per bag.
- Every 5 Perfects in a row gives H+3.
- Clear reward: a level cleared for the first time pays 12 + 2 × (level − 1), up to 90. A level you have already cleared pays a third of that (at least 3). Each newly gained star adds +4.
Stars
The life you have left at the clear decides it: 80% or more is 3 stars, 50% or more is 2 stars, anything else is 1 star. Only the best result per level is saved.


The level curve
These values come from the formulas (I did not check each one against in-game judging). The target number of bags is 6 at level 1, 8 at level 2, 10 at level 3, then +1 every two levels up to a maximum of 30. The time limit is round(target × max(7, 13 − 0.15 × (level−1)) + 10) seconds, counted after the 15-second prep ends. In the last 10 seconds the clock turns red, and from 5 seconds it ticks.
| Level | Target | Limit (s) | Bag slots | Reservations at once | 4-twist orders | 5-twist orders | Flip grace | Disruption kinds | First-clear coins |
|---|---|---|---|---|---|---|---|---|---|
| 1 | 6 | 88 | 3 | 1 | 0 | 0 | 1.60 | 0 | 12 |
| 2 | 8 | 113 | 3 | 1 | 0 | 0 | 1.58 | 1 | 14 |
| 3 | 10 | 137 | 3 | 2 | 25% | 0 | 1.56 | 2 | 16 |
| 5 | 11 | 146 | 3 | 2 | 27% | 0 | 1.52 | 4 | 20 |
| 8 | 13 | 165 | 4 | 3 | 31% | 12% | 1.46 | 7 | 26 |
| 10 | 14 | 173 | 4 | 3 | 33% | 14% | 1.42 | 8 | 30 |
| 13 | 15 | 178 | 4 | 3 | 37% | 17% | 1.36 | 10 | 36 |
| 16 | 17 | 193 | 5 | 4 | 41% | 20% | 1.30 | 10 | 42 |
| 20 | 19 | 203 | 5 | 4 | 45% | 24% | 1.22 | 10 | 50 |
| 30 | 24 | 218 | 5 | 4 | 57% | 34% | 1.02 | 10 | 70 |
| 40 | 29 | 217 | 5 | 4 | 60% | 35% | 1.00 | 10 | 90 |
The time limit barely changes after level 40, and the pressure comes instead from the bag slots, the number of reservations, the disruptions and the shrinking grace. Here is the flow by range.
- 1–2: 3 bag slots, mostly 3-twist orders. The only disruption, from level 2, is a single oil drop.
- 3–7: 4-twist orders begin and a new kind of disruption is added level after level; the S-Twist, Resistor Twist and Crescent unlock.
- 8–15: 4 bag slots and 5-twist orders. Disruptions that mess with the bags arrive, and the Wave, Elbow, Lightning and Candy Cane unlock.
- 16–29: 5 bag slots. From level 20, up to two disruptions can run at once.
- 30 and beyond: the U-Twist unlocks and the flip grace shrinks to 1.0 s, the final test.


Ten disruptions
Every disruption comes in the order warning → full effect → leaving. A banner appears at the top during the warning, and the first time you see each kind, a tip shows for 4 seconds. They never take life directly and never touch the cooking clocks. They only mess with your view, the movement and the openings.
- None at level 1, in the first 9 s of a run, or during the tutorial
- One at a time (two from level 20)
- Only one of each kind
- 3 s of rest after one ends
- Rolled every 5 s: 20% + 1.2% per level (max 45%)
| Kind | Unlocks at level | Effect | How to deal with it | Warning banner |
|---|---|---|---|---|
| Oil splash | 2 | Drops settle on the oil and hide your view | Tap a drop — Wiped! +20 points | Oil splash! Wipe the drops |
| Oil foam | 3 | Lumps of foam cover the dough | You can still tap through it | Foam rising… |
| Strong oil current | 4 | The current gets 2.4 times stronger and the dough drifts faster | Watch the time bars | Strong oil current! |
| Dough tangling | 5 | Two nearby twists pull toward each other (they do not merge) | Follow each one’s time bar | Two twists are tangling! |
| Slow supply | 6 | The dough bowl gets sluggish. Taps queue up and come out one by one, 0.9 s apart | Keep tapping — nothing is lost | Dough supply is slow |
| Fryer shaking | 7 | The fryer shakes and the dough is shoved around for a few seconds | Tap once it settles | The fryer is shaking! |
| Bag sliding | 8 | One bag slides left or right | Pack by the bag number | A bag is sliding! |
| Bag toppling | 9 | One bag falls over and its opening is blocked (14 s). Twists already inside stay | Tap the bag — it stands up | A bag fell over! |
| Extra spin | 11 | One frying twist spins wildly (spin ×4.5) | Its timer is the same as the others | A twist is spinning! |
| Early customer | 13 | The next reservation arrives within 3 s (a siren) | Fill the order fast and tap the bag | A customer is coming early! |
Six in the oil






Four that bother bags and customers




Seven items
A fresh install gives you one each of Slow Oil, Golden Timer and Auto Flip. The items sit in the seven slots of the bottom row, each with a name, a count at the upper left and a golden price tag below. Using one lowers the count by one, but only after the effect has actually kicked in. When you cannot use one, Can’t use that right now and a note on when that item can be used appear in the middle of the screen, and the count stays the same.
| Item | Base value | Effect · condition |
|---|---|---|
| Slow Oil | 12 s | Twists drift at ×0.3 speed. Cooking time is unchanged. Use when twists are in the oil |
| Golden Timer | 4 s | Every cooking clock stops (movement continues). Use when twists are frying |
| Auto Flip | instant | Flips one twist that is ready to flip (the one whose deadline is closest) |
| Fry Shield | instant | Once, just as one frying twist is about to burn, it pushes the deadline back (70% of the time left until the deadline). The target is still passed, so you must move soon |
| Rush Pack | instant | Puts one finished twist into the oldest open bag. Use when a twist is done and a bag has room |
| Extra Time | 12 s | Pushes the next reservation back 12 s. Use when more reservations are still to come and a bag is open (the card text says “Adds 12 s to every order before its customer arrives”) |
| Double Coins | 30 s | For 30 s only the order-complete coins (the bag coins, 4) are doubled. Timing coins and score stay the same. Any time |
The moment you use an item even once, the bags that are open at that moment lose the order-complete score’s “completed without using an item” bonus of +50. If you are chasing score, think twice.








The item page, ad coins and Continue
The Items tab of the shared bottom bar is this game’s item page. It has seven rows (name · description · owned · price · Buy), an ad-coin button, your records and, at the very bottom, the twist collection. If your coins are below the price the button turns gray and shows Not enough H-Coin.

The item page. The blue button at the top is watch an ad for coins, and the seven rows below show name · description · owned count · Buy price.
Prices rise as you clear more levels. The base price is multiplied by min(4.5, 1.6 + 0.06 × levels cleared) and rounded to a multiple of 5.
| Levels cleared | Slow | Golden | Auto Flip | Shield | Rush Pack | Extra Time | Double Coins |
|---|---|---|---|---|---|---|---|
| 0 | 50 | 65 | 50 | 55 | 55 | 65 | 80 |
| 10 | 65 | 90 | 65 | 75 | 75 | 90 | 110 |
| 30 | 100 | 135 | 100 | 120 | 120 | 135 | 170 |
| 60 or more | 135 | 180 | 135 | 160 | 160 | 180 | 225 |
- Tapping a slot with 0 left: if you have the coins, you buy it and use it right away (Bought!). If you are short, Watch an ad to get it? appears.
- Ad coins: watch a rewarded ad to the end on the item page and you get min(600, 150 + 8 × levels cleared) coins (in multiples of 5). You can do it 5 times a day, and after the fifth you see No more ads today.
- Continue: costs min(600, 80 + 5 × level) coins (85 at level 1) or a rewarded ad. Continuing revives the failed bags, lifts your life to at least 50, and if you lost on time, gives you +20 s.
- If you open the item window during a run, the run pauses and Game paused appears at the top.
First-run guidance and hints
On the first level of a fresh install, a tutorial finger points at the one thing to do next. The order is dough bowl → first side → flip → second side → pack into a bag → bag, and the customer clock stays stopped until you finish your first order. During a run, the shared hint (light bulb) button shows the same finger for 4 seconds.

The hint line shows a single sentence such as Tap the dough bowl to drop a twist in the oil. The text changes at each step, and when it is all over you get Nice!.
After the tutorial, level 1 asks for 6 bags within 88 seconds. That 88 s is for level 1 once the tutorial is over.
Bottom bar and languages

Pick a language in Settings on the bottom bar and a list opens. There are ten: English · 한국어 · 中文 · 日本語 · Deutsch · Français · Русский · Español · Português · Türkçe.
The in-game text (Flip it! · Bag it! · N please!) switches to the language you pick as well. Settings also hold shared options such as vibration and sound, and you can choose between a light and a dark screen. The bar has Mission and Achieve tabs too, but this guide does not cover them.
Eight tips for your first day at the stall
- Dough one piece at a time, slowly. Put in too many at once and you cannot keep up with the twists, each on its own clock, so they burn. Two or three are plenty at first.
- Tap when the bar turns green. The Classic can be flipped from 2.8 s, but if you land within 0.2 s of the 3.0 s target you earn the timing coin H+3.
- A burn is −5, dawdling is −1 every 0.5 s. When a bar goes red, put everything else off and deal with that one first.
- Read the bag. Each bag is its own order, so pack into the bag whose count fits.
- Do not leave a bag that is one short. After 1.5 s a nudging hand comes and drains your life.
- If a reservation arrives while every slot is full, a bag bursts. That is missing twists × 7, so fill the oldest bag first.
- Disruptions do not change the clocks. Just watch the bars and the bag numbers. Only oil drops need wiping, and a toppled bag is stood up with a tap.
- Items are for emergencies; save them when chasing score. The moment you use one, the +50 on the open bags is gone.
Three seconds a side, then into the bag. TwistMaster is a game about that simple rhythm getting faster and faster.
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