Hints from 30 to 150: How WordMaster Grows Prices and Income Together
One hint costs 30 H-Coins at level 1 and 150 once you hit the cap. But the coins you earn for solving a puzzle grow along with it. The WordMaster H-Coin economy raises “price” and “income” at nearly the same speed on purpose. I pulled the numbers from the source (the price and income formulas in WordItems) and laid them out in two tables. The game is still “coming soon”, and the values are, in the source’s own words, temporary values before play-testing. Every number in the tables is calculated from the formulas.
Item prices by highest level
There are four items (Hint, Reveal, Clear, Time) and all of them are bought with H-Coins only, with no free allowance. The level 1 base prices are 30 / 60 / 20 / 45, multiplied by the price scale 1 + 0.05 × (highest level − 1) and rounded to a multiple of 5. The scale stops at 5x. The level it uses is not the mode you are playing but the highest level across all four difficulty modes.
| Highest level | Price scale | Hint | Reveal | Clear | Time +10s | Ad top-up | Continue |
|---|---|---|---|---|---|---|---|
| 1 | ×1.00 | 30 | 60 | 20 | 45 | +60 | 300 |
| 5 | ×1.20 | 35 | 70 | 25 | 55 | +70 | 360 |
| 11 | ×1.50 | 45 | 90 | 30 | 70 | +90 | 450 |
| 21 | ×2.00 | 60 | 120 | 40 | 90 | +120 | 600 |
| 41 | ×3.00 | 90 | 180 | 60 | 135 | +180 | 900 |
| 81 and up | ×5.00 (cap) | 150 | 300 | 100 | 225 | +300 | 1,500 |
“Ad top-up” is what the green button on the item page, Watch an ad: +N H-Coins, gives you (base hint price × 2 × scale). “Continue” is the coin price for carrying on after you lose all your hearts (300 × scale).
The item page. Price buttons of H65, H130, H45 and H100 and a +130 top-up match a scale of 2.2 from the formula above (highest level 25). The 24-hour notice sits at the bottom.
Coins earned per puzzle
A correct answer pays 1 + (2 for Word Connect) + (1 if the streak is 5 or more) + (number of new words), then that is multiplied by the income scale 1 + 0.06 × (highest level − 1) and rounded (minimum 1). The income scale caps at 6x, higher than the price cap, and reaches it at level 85. A new word counts once per word the first time it goes into your collection, so repeating a known word pays less.
| Highest level | Income scale | Known word (base 1) | One new word (base 2) | Word Connect, 3 new words, streak 5 (base 7) |
|---|---|---|---|---|
| 1 | ×1.00 | 1 | 2 | 7 |
| 11 | ×1.60 | 2 | 3 | 11 |
| 21 | ×2.20 | 2 | 4 | 15 |
| 41 | ×3.40 | 3 | 7 | 24 |
| 81 | ×5.80 | 6 | 12 | 41 |
| 85 and up | ×6.00 (cap) | 6 | 12 | 42 |
Divide one table by the other and you get this (before rounding, my own calculation). Paying for one hint with the income from new-word answers takes 15 puzzles at level 1, about 13 at level 41, and 12.5 once the cap is reached. Income scales a little faster than price, so items get very slightly cheaper.
Why these numbers: the source comments
The base prices are not a gut feeling. They line the items up by strength. The source comments put it like this.
Clear 20
Pops one useless block in the tray. The weakest, so you need several to matter.
Hint 30
Only points at what goes where. The hands are still yours.
Time 45
10 seconds. A lifeline for the time-pressured Master mode, so it costs more than a hint.
Reveal costs 60, the most, because it shows one line of the answer and is the strongest item. The ad top-up is double the hint price, set so that one ad (60 at level 1) is worth one Reveal or two Hints.
The comments also explain why price and income rise together: “If only prices rose, items would get cheaper as coins pile up and the reason to buy through ads would vanish; if only earnings rose, items would become free.” So both curves rise, with the income cap set a bit higher at 6x.
What happens when you tap an item
Tapping a button on the item bar follows a fixed order. 1) If you own one, it is used first. 2) Otherwise it is bought with H-Coins and used right away. 3) If you are short on coins, the game asks whether you want to watch an ad to buy it. Say yes and a rewarded ad plays, then one is used. When an item has no effect (for example a hint with nothing to point at), neither the price nor the stock is touched. Bought items disappear 24 hours after purchase, and buying again pushes the expiry to now + 24 hours.

The moment a hint is bought with H-Coins. The coin pill at top right went from 5,000 to 4,960 and a -40 floated up under it. The item bar here reads H40, H75, H25 and H55, which matches level 6 (scale 1.25).
A hint also costs 20 points off the score, so you pay in both coins and points.

The dialog that appears when you are short on coins. The clock stops from the moment it appears. A source comment says the clock used to keep running during an ad, so you could come back from it having already lost a heart, which is why it was fixed (the ad safety limit is 90 seconds).
Every ad you watch is a rewarded one, which means it is your choice.
When the hearts run out: the Continue price
When all three hearts are gone, the result screen offers to continue with coins or with an ad. The coin price is 300 × price scale: 300 at level 1 and 1,500 at the cap, exactly 10 times the hint price. Continuing refills your hearts completely and the puzzle stays as it was. If you cannot afford it you see Not enough coins. The look and wording of the result screen itself is drawn by shared code, so I could not check it for this article.
The item bar under the board. The small number above each icon is how many you own, and the red tag below is the current price (the level 6 scale of 1.25).
These are temporary values
The comment at the top of the source calls them “temporary values before play-testing”. Both the formulas and the numbers may change. Keep in mind that the tables here are calculated from the 2026-11-09 source. Shared rewards such as the daily-login hint or mission coins are not in these tables (I could not confirm how they are used in this game).
- Source facts: base prices 30 / 60 / 20 / 45, the price scale formula and 5x cap, the income formula and 6x cap, rounding to 5, the ad top-up and Continue formulas, 24-hour expiry, the comments on how prices were chosen
- My calculation: the level-by-level numbers in the tables and the number of puzzles needed to pay for one hint (15 down to 12.5)
- Not confirmed: the real look of the result screen, the ad reward wait time, whether the values change later
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