📖 How to Play

DartMaster

Everything you need to know about the game

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01

How to Play

1

Pull Back and Release

Press the lower-left of the screen and pull back (left and down): that sets the angle and the power, and letting go launches. The bar beside the slingshot shows the power, the numbers show the angle and percent. Dragging forward or tapping never fires - only a backward pull and release does.

2

Drag the Screen to Scout

The targets stand far to the right. Drag right-to-left outside the slingshot area to scroll the course; each target carries its distance (e.g. 18.0m). A miss tells you how far off you were ("2.4m short"), and a dart that lands stays where it fell with its own distance tag - a reference for your next shot.

3

Aim for the Centre, Pick the Right Dart

A board scores +100 at the bullseye, then +80, +60, +40, and +20 at the rim. Stone, wood, iron and aluminum crack with every hit and break on the second or third - but Heavy, Power, Fire and Magnet projectiles break the matching material in one. From level 5 the free basic dart only breaks a target in one hit on a bullseye.

4

Every Target Within Your Shots

Each level gives you 3 to 5 shots; break every target to clear it, and the fewer shots you use the more stars you earn. If targets remain when you run out, an ad or H-coins buys one more shot (once per level). Every five levels a bonus game opens: rapid-fire at falling targets to earn H-coins.

02

Daily Missions

🎮 + 👆 Available in both games

9 missions reset every midnight. Complete them all for maximum rewards!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Achievement Titles

🎮 + 👆 Available in both games

Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Targets and Materials

The badge shows how many hits the free basic dart needs. Materials do not block - they endure: any dart leaves a crack (a durability bar appears over the target) and a strong one breaks it outright - Heavy for stone, Power for stone and iron, Fire for wood, Magnet and the Iron Ball for iron. Shields, mirrors and portals are not targets but obstacles that block or bend the path. From level 5 the basic dart loses more than half its power unless it hits the bullseye, so even a plain target only cracks.

Target
Target
1 HIT

The closer to the centre, the higher the score: bullseye +100, then +80, +60, +40, and +20 at the rim.

Small Target
Small Target
1 HIT

Small target — aim carefully.

Moving Target
Moving Target
1 HIT

Moving target — time your throw.

Balloon
Balloon
1 HIT

Balloons pop on anything and drift in the wind.

Glass
Glass
1 HIT

Glass breaks on anything — keep going.

Ice
Ice
1 HIT

Ice shatters easily — your dart flies on.

Aluminum
Aluminum
2 HITS

Aluminum — light metal: 2 hits. Heavy or Power: one. Magnets don't pull it.

Stone
Stone
3 HITS

Stone cracks, then breaks — 3 hits. Heavy or Power: one.

Iron
Iron
3 HITS

Iron — 3 hits. Power, Magnet or the Iron Ball: one.

Wood
Wood
3 HITS

Wood soaks up hits — 3. Fire burns it in one.

Layered Target
Layered Target
3 HITS

Layered target — peel it layer by layer.

Explosive Target
Explosive Target
1 HIT

Explosive target — takes its neighbours with it.

Hanging Target
Hanging Target
1 HIT

Hanging target — it leans with the wind.

Swinging Target
Swinging Target
1 HIT

Swinging target — throw ahead of it.

Chain Target
Chain Target
1 HIT

Hit the lock and the whole chain falls.

Spinning Target
Spinning Target
1 HIT

Spinning board — hit it face-on.

Armored Target
Armored Target
1 HIT

Armor — only the glowing weak spot counts.

Core
Core
1 HIT

Core — break the shell first, then the core.

Decoy
Decoy
-50

Purple rings are decoys — they swallow your dart.

Shield
Shield
OBSTACLE

Shield bounces darts. Lob over it or blast it.

Double Shield
Double Shield
OBSTACLE

Double shield — two blasts to clear.

Barrel
Barrel
OBSTACLE

Barrels explode. Use them.

Mirror
Mirror
OBSTACLE

Mirror — bank your shot off it.

Portal
Portal
OBSTACLE

Portal — enter blue, exit orange.

Fifteen Air Items

They float over the course and take effect the instant your projectile touches them. The first nine help; the last six hinder, so throw around them. They are placed again for every throw.

POWER ×2
POWER ×2
GOOD

Size and power x2 (caps at x3)

POWER ×3
POWER ×3
GOOD

Size and power x3

SPEED ×2
SPEED ×2
GOOD

Speed x2 - a flatter, longer arc

FIRE!
FIRE!
GOOD

Catches fire - x3 against wood

MAGNET
MAGNET
GOOD

Pulled toward targets for a moment

SHIELD
SHIELD
GOOD

Passes obstacles for a moment

FREEZE
FREEZE
GOOD

Everything that moves stops for a moment

TARGET LOCK
TARGET LOCK
GOOD

Gently steers toward the nearest target

DOUBLE HIT
DOUBLE HIT
GOOD

The next hit deals double

GHOST!
GHOST!
BAD

Turns ghostly - slips past targets without hitting

SPRING!
SPRING!
BAD

Bounced away at a fixed angle

SHRINK
SHRINK
BAD

Size and power halved

HEAVY
HEAVY
BAD

Gets heavy and drops fast

SLOW
SLOW
BAD

Slows down

REVERSE!
REVERSE!
BAD

Pushed backward for a moment

05

Game Items

Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).

H-Magnet

H-Magnet

3 SHOTS 50 H
Next 3 throws pull in good air items.
H-Aim

H-Aim

3 SHOTS 70 H
Next 3 throws: target scope + landing mark + full guide line.
H-Blast

H-Blast

1 SHOT 100 H
Next throw explodes big on impact.
H-Shield

H-Shield

1 SHOT 80 H
Next throw ignores the first obstacle it hits.
H-Star

H-Star

1 SHOT 150 H
Next successful throw scores ×3, keeps your combo, +10 H.
H-Rain

H-Rain

1 SHOT 400 H
Next throw bursts into dozens that rain on every target.
Dart

Dart

FREE
Free and unlimited. From level 5 only a bullseye breaks in one hit.
Mini Dart

Mini Dart

Lv 4 20 H
Small and fast. Slips through gaps. Weak.
Heavy Dart

Heavy Dart

Lv 6 35 H
Breaks stone. Ignores wind. Short range.
Triple Dart

Triple Dart

Lv 8 45 H
Three darts in a tight fan.
Explosive Dart

Explosive Dart

Lv 9 60 H
Blasts on contact. Clears shields.
Rapid Dart

Rapid Dart

Lv 10 40 H
Very fast, low and flat. Great on movers.
Long Dart

Long Dart

Lv 12 30 H
Longest range. Thin tip, weaker hit.
Split Dart

Split Dart

Lv 13 65 H
Splits into three at the peak of its flight. Each piece is weaker.
Power Dart

Power Dart

Lv 14 50 H
Heavy hitter: stone, metal, layers.
Precision Dart

Precision Dart

Lv 16 45 H
Tiny tip, steady in wind, wide PERFECT and weak spots.
Rubber Dart

Rubber Dart

Lv 18 35 H
Bounces off walls and skips once on the ground.
Piercing Dart

Piercing Dart

Lv 20 55 H
Goes through up to 3 more targets.
Fire Dart

Fire Dart

Lv 22 40 H
Burns wood in one hit and melts ice.
Ice Dart

Ice Dart

Lv 24 45 H
Freezes everything moving within 4 m.
Beach Ball

Beach Ball

Lv 26 25 H
Rides the wind. Tailwind = huge range.
Bomb

Bomb

Lv 28 90 H
Huge blast, even on the ground. Heavy and short.
Iron Ball

Iron Ball

Lv 30 70 H
Smashes stone, then keeps rolling into the next.
Storm Dart

Storm Dart

Lv 32 50 H
Barely feels wind. 1.7× power in rain and storms.
Magnet Dart

Magnet Dart

Lv 34 55 H
Pulled toward metal. 2.2× on metal targets.
Boomerang

Boomerang

Lv 38 60 H
Dives straight down at the apex. Hits behind walls.