Everything you need to know about the game
Press the lower-left of the screen and pull back (left and down): that sets the angle and the power, and letting go launches. The bar beside the slingshot shows the power, the numbers show the angle and percent. Dragging forward or tapping never fires - only a backward pull and release does.
The targets stand far to the right. Drag right-to-left outside the slingshot area to scroll the course; each target carries its distance (e.g. 18.0m). A miss tells you how far off you were ("2.4m short"), and a dart that lands stays where it fell with its own distance tag - a reference for your next shot.
A board scores +100 at the bullseye, then +80, +60, +40, and +20 at the rim. Stone, wood, iron and aluminum crack with every hit and break on the second or third - but Heavy, Power, Fire and Magnet projectiles break the matching material in one. From level 5 the free basic dart only breaks a target in one hit on a bullseye.
Each level gives you 3 to 5 shots; break every target to clear it, and the fewer shots you use the more stars you earn. If targets remain when you run out, an ad or H-coins buys one more shot (once per level). Every five levels a bonus game opens: rapid-fire at falling targets to earn H-coins.
9 missions reset every midnight. Complete them all for maximum rewards!
Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.
The badge shows how many hits the free basic dart needs. Materials do not block - they endure: any dart leaves a crack (a durability bar appears over the target) and a strong one breaks it outright - Heavy for stone, Power for stone and iron, Fire for wood, Magnet and the Iron Ball for iron. Shields, mirrors and portals are not targets but obstacles that block or bend the path. From level 5 the basic dart loses more than half its power unless it hits the bullseye, so even a plain target only cracks.
The closer to the centre, the higher the score: bullseye +100, then +80, +60, +40, and +20 at the rim.
Small target — aim carefully.
Moving target — time your throw.
Balloons pop on anything and drift in the wind.
Glass breaks on anything — keep going.
Ice shatters easily — your dart flies on.
Aluminum — light metal: 2 hits. Heavy or Power: one. Magnets don't pull it.
Stone cracks, then breaks — 3 hits. Heavy or Power: one.
Iron — 3 hits. Power, Magnet or the Iron Ball: one.
Wood soaks up hits — 3. Fire burns it in one.
Layered target — peel it layer by layer.
Explosive target — takes its neighbours with it.
Hanging target — it leans with the wind.
Swinging target — throw ahead of it.
Hit the lock and the whole chain falls.
Spinning board — hit it face-on.
Armor — only the glowing weak spot counts.
Core — break the shell first, then the core.
Purple rings are decoys — they swallow your dart.
Shield bounces darts. Lob over it or blast it.
Double shield — two blasts to clear.
Barrels explode. Use them.
Mirror — bank your shot off it.
Portal — enter blue, exit orange.
They float over the course and take effect the instant your projectile touches them. The first nine help; the last six hinder, so throw around them. They are placed again for every throw.
Size and power x2 (caps at x3)
Size and power x3
Speed x2 - a flatter, longer arc
Catches fire - x3 against wood
Pulled toward targets for a moment
Passes obstacles for a moment
Everything that moves stops for a moment
Gently steers toward the nearest target
The next hit deals double
Turns ghostly - slips past targets without hitting
Bounced away at a fixed angle
Size and power halved
Gets heavy and drops fast
Slows down
Pushed backward for a moment
Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).