Tout ce que vous devez savoir sur le jeu
Press the lower-left of the screen and pull back (left and down): that sets the angle and the power, and letting go launches. The bar beside the slingshot shows the power, the numbers show the angle and percent. Dragging forward or tapping never fires - only a backward pull and release does.
The targets stand far to the right. Drag right-to-left outside the slingshot area to scroll the course; each target carries its distance (e.g. 18.0m). A miss tells you how far off you were ("2.4m short"), and a dart that lands stays where it fell with its own distance tag - a reference for your next shot.
A board scores +100 at the bullseye, then +80, +60, +40, and +20 at the rim. Stone, wood, iron and aluminum crack with every hit and break on the second or third - but Heavy, Power, Fire and Magnet projectiles break the matching material in one. From level 5 the free basic dart only breaks a target in one hit on a bullseye.
Each level gives you 3 to 5 shots; break every target to clear it, and the fewer shots you use the more stars you earn. If targets remain when you run out, an ad or H-coins buys one more shot (once per level). Every five levels a bonus game opens: rapid-fire at falling targets to earn H-coins.
9 missions se réinitialisent chaque nuit. Accomplissez-les toutes!
Atteignez des niveaux jalons pour débloquer des titres spéciaux en permanence.
The badge shows how many hits the free basic dart needs. Materials do not block - they endure: any dart leaves a crack (a durability bar appears over the target) and a strong one breaks it outright - Heavy for stone, Power for stone and iron, Fire for wood, Magnet and the Iron Ball for iron. Shields, mirrors and portals are not targets but obstacles that block or bend the path. From level 5 the basic dart loses more than half its power unless it hits the bullseye, so even a plain target only cracks.
The closer to the centre, the higher the score: bullseye +100, then +80, +60, +40, and +20 at the rim.
Petite cible — visez juste.
Cible mobile — choisissez le moment.
Les ballons éclatent et dérivent au vent.
Le verre casse — on continue.
La glace éclate — la fléchette continue.
Aluminium — métal léger : 2 coups, lourde ou puissante : un. L'aimant ne l'attire pas.
La pierre se fissure puis casse — 3 coups. Lourde ou puissante : un.
Fer — 3 coups. Puissante, aimant ou boule de fer : un.
Le bois encaisse — 3 coups. Le feu : un seul.
Cible à couches — couche par couche.
Cible explosive — emporte ses voisines.
Cible suspendue — penche avec le vent.
Cible oscillante — anticipez.
Touchez le cadenas, toute la chaîne tombe.
Planche tournante — frappez de face.
Armure — seul le point faible lumineux compte.
Noyau — d'abord la coque, puis le noyau.
Les anneaux violets sont des leurres.
Le bouclier renvoie. Passez par-dessus ou faites-le sauter.
Double bouclier — deux explosions.
Les barils explosent. Profitez-en.
Miroir — jouez la bande.
Portail — entrée bleue, sortie orange.
They float over the course and take effect the instant your projectile touches them. The first nine help; the last six hinder, so throw around them. They are placed again for every throw.
Size and power x2 (caps at x3)
Size and power x3
Speed x2 - a flatter, longer arc
Catches fire - x3 against wood
Pulled toward targets for a moment
Passes obstacles for a moment
Everything that moves stops for a moment
Gently steers toward the nearest target
The next hit deals double
Turns ghostly - slips past targets without hitting
Bounced away at a fixed angle
Size and power halved
Gets heavy and drops fast
Slows down
Pushed backward for a moment
Gagnez des objets en regardant des publicités. Chaque objet occupe un emplacement.