FitMaster Required Passes Radio: Hearts Aren’t Lives, Today’s Pass Forecast
“This is Heart Radio, with today’s pass forecast.” This post explains FitMaster’s required passes, meaning how many walls in a row you must get through to clear a level, as a made-up radio broadcast script. The host and listener lines are invented, but every number in the Forecast Data boxes comes from the game source.
- Program — Heart Radio, “Today’s Pass Forecast” (fictional)
- Host — Announcer Hole, who reports news from the wall.
- Listener — Pink Shape Heart, a regular caller who asks “how many hearts are up?”
Segment 1 · Opening — hearts are not lives
Announcer Good evening, this is Heart Radio. Our first item is the row of hearts at the top center of the screen.
Listener Those hearts? Does every one that goes mean a life lost?
Announcer No. They show your remaining passes. A heart pops each time you get through, and if you hit a wall the round ends, no matter how many hearts you have.
The row of hearts at the top center — the number of walls to pass on this level.
- A ‘0 / N’ counter sits at the top center with N hearts under it, and a heart pops with each pass.
- Hearts are a pass counter, not lives. One failure ends the round.
- A level is cleared by passing the target number of walls in a row without a collision.
Segment 2 · Forecast by range — higher levels, more hearts
Announcer Next, the forecast by level range. Levels 6 to 10 have two hearts, and levels 11 to 20 have three.
Listener More hearts means more walls. No time to catch my breath, then.
Announcer Correct. The two screens below sit side by side in that range.
Level 11 — the range where you pass three walls in a row.
Level 21 — the range where you pass four walls in a row.| Level | Target passes (hearts) |
|---|---|
| 1–5 | 1 |
| 6–10 | 2 |
| 11–20 | 3 |
| 21–30 | 4 |
| 31–50 | 5 |
| 51 and up | random, 3 to 5 |
Segment 3 · Breaking news — walls arrive faster and faster
Announcer Breaking news. In the five-heart range the first wall is relaxed, but from the next wall on the time shrinks.
Listener How much time do I get to rest?
Announcer The verdict comes when the wall arrives, so there is no clock. Instead, the time a wall takes to reach you gets shorter with each wall.
Five hearts — the range from level 31 to 50.
- In a level 1–50 round, walls are set to approach over 8 · 7 · 6 · 5 · 4 seconds in order.
- But from the second wall on, each is 0.8 seconds faster, so in practice it is about 8 · 6.2 · 5.2 · 4.2 · 3.2 seconds.
- There is no time limit (no clock). The moment the wall arrives is the verdict.
- From level 51, each wall’s time is picked at random from 7 · 6 · 5 · 4 seconds.
Segment 4 · Listener mail — do they go easy on you if you keep losing?
Listener I lost three times in a row. Isn’t the station being a bit harsh?
Announcer That is what the Easy Round is for. After three failures in a row with no combo, weather and special modes are waived and the wall’s arrival time is extended by up to 3 seconds.
- With 3 failures in a row and no combo, the next round becomes an Easy Round.
- Weather and special modes are waived, and wall arrival time grows by up to 3 seconds.
- From level 51 on, the pass count is fixed at 3. In that range it can also show up with an 8–18% chance after a 4-round cooldown.
- FitMaster’s hearts are pass counts, not lives, rising 1 · 2 · 3 · 4 · 5 from level 1 to 50. Wall arrival time drops by 0.8 seconds from the second wall, and three losses in a row open an Easy Round.
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