FitMaster Tolerance 1°: Why One Notch Off Fails but a Square Survives 90°
The FitMaster tolerance is a mere 1°. In a game where you turn shapes in 10° steps, 1° basically means “not even one notch off.” Yet in the same game a square survives being 90° off. That looks like a contradiction, so we start with one table and then check it on real screens. Every number comes from the game source (WallSpawner, WallController and the 57 shape definitions).
| Repeat interval (same look again) | Shapes (of 57) | Spots that pass on the 10° grid |
|---|---|---|
| 45° | Sun | 4 spots (0 · 90 · 180 · 270°) |
| 60° | Regular hexagon | 6 spots |
| 72° | Regular pentagon · Star | 1 spot (0° only) |
| 90° | Square · Cross | 4 spots |
| 120° | Triangle | 3 spots |
| 180° | Diamond · the letters H · I · N · O · S · X · Z · Z shape | 2 spots |
| 360° (no symmetry) | The other 41 | 1 spot |
- A match counts when the difference between the two angles is 1° or less. The difference is measured after folding by the repeat interval, the first column, at which the shape looks the same again.
- Both the hole in the wall and your shape sit only on a 10° grid (36 notches). So a 1° tolerance means “one notch off on the grid is a fail.”
- The third column combines those two facts. 45° lines up at four spots (0 · 90 · 180 · 270°), while a 72° shape overlaps the grid at 0° only.
A hexagon one notch off
Start with a shape that has almost no symmetry to spare. A regular hexagon looks the same every 60°, so the hole and the shape can match at six spots, but on this screen the hole is turned one notch (10°) away from the shape. It touches none of the six right answers.


The judging line in the source is a single line. When the wall arrives, it only checks whether the angle difference is within the tolerance (1°). 10° is far bigger than 1°, so there is no excuse.
There is no “almost.” A match passes, and even one notch off fails. That is why the shape glowing once the wall is more than halfway in is the only way to confirm it fits.
A square survives 90° off
This is the 90° row of the table. In this test the square hole was turned 90° (9 notches) from the shape and the button was never pressed. A square looks identical after a 90° turn, so to the eye there is no difference at all.


The score comes from stacked perfect combos plus the clear score, multiplied by the round combo. The point is that nobody lined up the angle here. Symmetry did the matching for you.
A triangle passes at 120° but not at 60°
A triangle looks the same every 120°. Turn the hole 120° (12 notches) and it passes with no button pressed, but turn it 60° (6 notches) and it is blocked. Same triangle, different result, because 60° is not a multiple of 120°.


The regular pentagon and the star look the same every 72°, but they overlap the 10° grid only at 0°. Turn the hole 70° and it is 2° from 72°, over the 1° limit, so it fails (computed the same way as the table). Even with symmetry, these shapes need to be matched more exactly.
Matching it the normal way
A shape without symmetry fits the hole at exactly one spot. Below is the letter F turned to the same angle as the hole. Wait here until the wall arrives and the judging is done.


- The Shield item widens the tolerance from 1° to 16° (+15°). On a 10° grid, that saves you even when you are one notch off.
- The perfect combo’s ±5° is a scoring check. It is a different number from the 1° pass check, so do not mix them up.
To sum up: the tolerance is 1°, the hole and your shape sit on a 10° grid, and shapes that repeat their look are compared after folding by their symmetry interval. That is why a square survives 90° off and a triangle survives 120° off.
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