A Day on the FitMaster Forest Road: From Dawn to Night
Dawn, first round
the sky is still pink
This FitMaster weather day log follows one forest road from dawn to night, in the order the scenes change. The times of day in the diary are the game’s own time slots (dawn, day, sunset, dusk, night), not the real clock. The weather, the order, and the effect on coins and judging all come from the game’s source.
The forest road at dawn. The sky is still pink and a balloon drifts past.
FitMaster is a game where you rotate a shape to the same angle as the hole in the wall, and the sky changes from round to round as you travel one road. One road holds 13 scenes in a fixed order, and the scene moves forward each time the round (level start) changes. First, a quick look at the order of the day.
A first round in the fog
The first scene is a dawn with no fog, and the next one is dawn fog. Fog only blurs the wall; it never erases the hole. In the source, when the fog strength is 10, the wall opacity is capped so it only drops to 55%.
Dawn fog. The sky and the wall dissolve into haze, with a rainbow showing through.
- The dawn fog has strength 6. When fog, rain, or snow strength is 6 or higher, that round’s coin total is doubled (for wind, 7 or higher).
- The match judging itself (1° tolerance) is the same whatever the weather.
Drizzle, then clearing
As the sun climbs, a clear morning is followed by drizzle. The rain strength is 2, too light to reach the coin doubling. Dark clouds fill the sky and dim the screen, but the wall still comes in straight.
The drizzle scene. Dark clouds cover the whole sky.
When the rain stops, it is a clear noon. With no weather in the round, the wall and the hole are at their sharpest. Once the wall is more than halfway in, if your angle stays within ±5° of the hole, the combo goes up one step every 0.8 seconds.


Rain, snow, and wind take turns
The daytime slot is not all clear skies. The forest road list in the source goes downpour + lightning (rain 9) → heavy snow (snow 10, snow piling on the wall) → gale + snow (wind 9, snow 6, the screen shakes) → a forest thick with morning fog (fog 8). Snow in a forest may feel odd, but that is what the source says.
The fog scene. A rainbow blurs in the distance.
- Wind shakes the wall left and right. Judging only looks at the angle even when it shakes, so reading the hole’s angle comes first.
- In strong weather (downpour, heavy snow, thick fog) the coin total stacks up doubled.
- After three failures in a row, a mercy round comes, and weather and special modes are exempt in it.
- Playing it by hand, the scene jumps two steps each time a round starts, so every odd-numbered scene in the list gets skipped.
Higher levels make a round longer
The time of day and the level move separately. As the level rises, the number of passes you must chain in one level grows: 1 pass for levels 1 to 5, 2 for levels 6 to 10, and 3 for levels 11 to 20. The hearts at the top of the screen show that count.


From level 11, a special mode may join in (20%), so it can overlap with the weather. The hearts show the pass count, not lives, so one failure ends that round.
From sunset to a moonlit night
As the sun sinks, sunset arrives, then dusk, and finally night. In the source, the night scene is built to show migrating birds, fireflies, and the moon together. In this slot, the animals on the road also change to night ones (zombies, ghosts, bats, and so on).


Night. The moon and green light over dark clouds.
The last scene of the day is the night storm, with wind 7 and rain 6. Once you pass it, you have seen all 13 scenes of the forest road, and from the next round you move on to another road (seaside, city, snowfield, brick road). The order of the roads is shuffled each time you open the app.
End of the log. A lap of the forest road only changes the sky; the rules stay the same. The weather never gets a say in lining up one angle.
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