📖 How to Play

BombMaster

Everything you need to know about the game

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01

How to Play

1

Four Directions with the Joystick

Tap an arrow on the joystick at the lower left to move one tile; hold it and Bombie keeps walking that way as far as the path goes. Drag anywhere on the screen and a joystick appears right there. Corners are rounded off for you, and every step makes a little "pop".

2

Centre Button = Bomb

Press the red centre of the joystick (or tap Bombie) to drop a bomb; 2.4 seconds later it blasts two tiles in a cross. Bricks break and may hide coins or items; grey pillars never break. You can chain up to five bombs at once, and pushing into a bomb kicks it. Your own blast hurts you too - the tiles that will burn glow orange for the last 0.9 seconds, so step out.

3

Monsters, Items and Special Bombs

Slimes, skeletons, ogres, werewolves... every monster moves its own way, and the tough ones carry a health bar. Items work the moment you grab them - blue capsules help (Invincible, Body Electric, Genie Guardian, Giant...), purple spiky ones hurt. Pick from twenty-five special bombs with the button at the far left and use H items from ITEM at the far right.

4

The Red Dot on the Minimap - the Exit

Every level is a big map with its own shape (wide, circle, cross, ring, cave...). Explore in all four directions to reach the red hole blinking on the minimap at the top right and get sucked in to clear it. Every 20% closer to the exit adds 15 seconds; dawdle and the Reaper drifts through walls after you (it never kills you, but it sticks close). Three hearts, a new world every three levels, a "Bomb Rush" bonus game every five - and the maps never end.

02

Daily Missions

🎮 + 👆 Available in both games

9 missions reset every midnight. Complete them all for maximum rewards!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Achievement Titles

🎮 + 👆 Available in both games

Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

26 Monsters

Monsters get harder through variety and numbers, not speed - even the chasers are slower than Bombie. A new monster first appears alone, in the open and away from the start, so you can learn it. Monsters sleep until they enter the screen, so nothing hits you from out of sight, and the ones that shoot or pounce warn you first with a "!", red tiles or an aiming line. Badges show the first level and the health.

Slime
Slime
Lv 1

Walks straight, turns at walls.

Zombie
Zombie
Lv 1

Patrols corridors, turning at crossings.

Rat
Rat
Lv 2

Very fast but fragile. Ice slows it.

Skeleton
Skeleton
Lv 2

Follows you once it sees you — but it's slower than you.

Beetle
Beetle
Lv 4

Moves in zigzags. Predict its next step.

Golem
Golem
Lv 7 HP 3

3 HP and pushes bombs away. Big or Drill bombs hit hard.

Spiders
Spiders
Lv 4

A pack of four. Round blasts catch them all.

Goblin Bomber
Goblin Bomber
Lv 5 HP 2

Drops its own bombs, then runs. Keep your distance.

Skeleton Archer
Skeleton Archer
Lv 7 HP 2

Glows, then fires along its row or column. Step aside.

Toad
Toad
Lv 5

Leaps two tiles — even over walls.

Bat
Bat
Lv 6

Flies over bricks and bombs. Shock and Meteor work best.

Big Slime
Big Slime
Lv 8 HP 2

Splits into two small ones when it falls.

Skeleton Knight
Skeleton Knight
Lv 9 HP 2

Blocks blasts from the front. Hit it from behind or use round blasts.

Fire Imp
Fire Imp
Lv 11

Shakes, charges, and explodes next to you. Bomb it first.

Ghost
Ghost
Lv 12 HP 2

Drifts through walls. Safe inside stone — catch it in the open.

Man-eater Plant
Man-eater Plant
Lv 13 HP 2

Stays put. Spikes shoot out around it after a warning.

Mole
Mole
Lv 14

Hides underground and bursts out when you come close.

Mimic Chest
Mimic Chest
Lv 15 HP 2

Copies your moves. Stop, and it stops.

Dark Wizard
Dark Wizard
Lv 16 HP 2

Pulls you along its line and steals coins. Walk away.

Ogre King
Ogre King
Lv 10 HP 6

Boss. 6 HP. Raises a foot before it stomps — step back.

Ogre
Ogre
Lv 3 HP 3

Big and tough — 3 hits to bring down. Slow, but don't let it corner you.

Mummy
Mummy
Lv 6 HP 2

2 HP. Spots you from far away and never gives up. Fire works well.

Werewolf
Werewolf
Lv 9 HP 2

2 HP. Lunges when it sees you — still slower than you. Ice stops it.

Reaper
Reaper
IF LATE

Comes when you linger. Bombs can't kill it — run for the exit!

Titan Ogre
Titan Ogre
Lv 4 HP 10

A giant! 10 HP, slow. Stomps a wide area after raising its foot — keep your distance.

Treasure Goblin
Treasure Goblin
Lv 2 HP 4

Runs from you and drops coins each hit. Catch it in 25 s!

25 Bombs

Bombs are not colour swaps - each differs from the basic one in two or three of shape, reach, piercing, movement, element, lingering effect and fuse. The basic bomb (2.4 s, two-tile cross) is free and unlimited; every level hands you three special bombs for free (four on boss levels) and a bomb crate adds one more. Each unlocks at the level on its badge, and before that you can buy it early in the picker at three times the price. Every level can be cleared without special bombs.

Basic Bomb
Basic Bomb
FREE · ∞

Free and unlimited. Cross blast, 2 tiles.

Mini Bomb
Mini Bomb
Lv 1 20 H

Fast fuse, 1 tile. Doesn't count toward your bomb limit.

Big Bomb
Big Bomb
Lv 2 45 H

Slow but huge: 4 tiles plus a 3×3 core. Double damage.

Long Bomb
Long Bomb
Lv 2 35 H

Left and right only, 6 tiles. Pierces one brick.

Cross Bomb
Cross Bomb
Lv 3 40 H

All four ways, 4 tiles. Pierces one brick.

Line Bomb
Line Bomb
Lv 3 40 H

9 tiles in the way you face. Drills through all bricks.

Circle Bomb
Circle Bomb
Lv 4 45 H

Round blast, diagonals too. Walls block it.

Fire Bomb
Fire Bomb
Lv 4 50 H

Leaves fire for 3.5 s. Enemies walking in burn.

Ice Bomb
Ice Bomb
Lv 5 50 H

Freezes enemies for 3.5 s. Frozen ones can't hurt you.

Shock Bomb
Shock Bomb
Lv 5 55 H

Lightning jumps to 4 more enemies nearby.

Chain Bomb
Chain Bomb
Lv 6 55 H

Sets off every bomb within 6 tiles at once.

Sticky Bomb
Sticky Bomb
Lv 6 55 H

Thrown 4 tiles. Sticks to the first enemy it hits.

Remote Bomb
Remote Bomb
Lv 7 60 H

No fuse. Tap DETONATE when the time is right.

Bounce Bomb
Bounce Bomb
Lv 7 55 H

Hops forward a tile every 0.35 s, turning at walls.

Rolling Bomb
Rolling Bomb
Lv 8 55 H

Rolls ahead until it hits something. Blows up on enemies.

Drill Bomb
Drill Bomb
Lv 8 75 H

6 tiles ahead and breaks even stone pillars.

Magnet Bomb
Magnet Bomb
Lv 9 70 H

Pulls enemies within 4 tiles in before it blows.

Gravity Bomb
Gravity Bomb
Lv 10 80 H

Slows and pulls enemies, then a round blast. Double damage.

Split Bomb
Split Bomb
Lv 11 75 H

After the blast, 4 mini bombs pop out diagonally.

Cluster Bomb
Cluster Bomb
Lv 12 85 H

Scatters 6 bomblets within 3 tiles.

Flash Bomb
Flash Bomb
Lv 13 50 H

Weak blast, but stuns every enemy within 6 tiles for 3 s.

Meteor Bomb
Meteor Bomb
Lv 14 100 H

A marker 3 tiles ahead — a meteor falls 2 s later. Breaks stone.

Poison Bomb
Poison Bomb
Lv 15 55 H

Leaves gas for 4 s: enemies slow down and take damage.

Laser Bomb
Laser Bomb
Lv 16 95 H

Beams all four ways until stone. Double damage.

Black Hole
Black Hole
Lv 18 130 H

Sucks in everything within 5 tiles, then a massive blast.

10 Worlds

Every three levels you move to the next world - from the meadow through forest, city, desert, snowfield, ruins, factory, night city and fire zone to the storm. Each has its own ground and bricks, plus special floors such as ice, sand, steam vents, roads and conveyor belts. Time of day moves on every level - nights narrow your view - and in the storm, lightning strikes after a warning.

Grassland
Forest
City
Desert
Snowfield
Ruins
Factory
Night City
Fire Zone
Storm Zone
05

Game Items

Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).

H-Shield

H-Shield

H ITEM 150 H
Blocks 3 hits this zone.
H-OverBomb

H-OverBomb

H ITEM 180 H
25 s: blast range +3, double damage, piercing.
H-Magnet

H-Magnet

H ITEM 120 H
Coins fly to you for the whole zone.
H-Revive

H-Revive

H ITEM 250 H
Revives you on the spot when you fall.
H-Ghost

H-Ghost

H ITEM 200 H
10 s: walk through walls and enemies.
H-Chaos

H-Chaos

H ITEM 300 H
15 s: every bomb is bigger, chains and scatters bomblets.
H-Double

H-Double

H ITEM 160 H
This zone: items you pick up last twice as long.
H-Nullify

H-Nullify

H ITEM 140 H
This zone: bad items vanish with a pop.
Shield

Shield

GOOD
Blocks one hit
Speed

Speed

GOOD
Move faster
Fire Up

Fire Up

GOOD
Blast range +1
Bomb Up

Bomb Up

GOOD
One more bomb at once
Remote

Remote

GOOD
Next 3 bombs: detonate at will
Fireproof

Fireproof

GOOD
Fire can't hurt you
Ice Grip

Ice Grip

GOOD
No sliding
Magnet

Magnet

GOOD
Coins fly to you
Slow Time

Slow Time

GOOD
Enemies slow down
Invincible

Invincible

GOOD
3s: nothing can hurt you!
Double Coin

Double Coin

GOOD
Coins ×2
Quick Fuse

Quick Fuse

GOOD
Bombs blow sooner
Dash

Dash

GOOD
3 dashes
Extra Life

Extra Life

GOOD
One more heart
Blast Preview

Blast Preview

GOOD
See blasts before they happen
Electric Body

Electric Body

GOOD
3s: enemies that touch you get shocked
Ghost Walk

Ghost Walk

GOOD
3s: walk through walls and enemies
Ice Wave

Ice Wave

GOOD
Enemies nearby freeze for 3s
Genie Guardian

Genie Guardian

GOOD
4s: a genie punches nearby enemies!
Bomb Rain

Bomb Rain

GOOD
Bombs fall on nearby enemies!
Giant Mode

Giant Mode

GOOD
5s: grow huge, crush enemies and bricks!
Slow

Slow

BAD
You move slower
Weak Bomb

Weak Bomb

BAD
Bombs deal half damage
Small Blast

Small Blast

BAD
Blast range −1
Heavy

Heavy

BAD
Slow to turn
Reverse

Reverse

BAD
Controls reversed!
Blind

Blind

BAD
Vision shrinks
Fake Coin

Fake Coin

BAD
Gotcha! It was fake
Slow Fuse

Slow Fuse

BAD
Bombs take longer
Enemy Rush

Enemy Rush

BAD
Enemies incoming!
Fire Curse

Fire Curse

BAD
Fire lasts longer
Sticky Feet

Sticky Feet

BAD
Your feet stick
Confusion

Confusion

BAD
Directions get mixed
No Bombs

No Bombs

BAD
Can't drop bombs
Wild Blast

Wild Blast

BAD
Next 3 blasts are random
Coin Drain

Coin Drain

BAD
Lost some H-Coins