📖 Cómo jugar

FlipMaster

Todo lo que necesitas saber sobre el juego

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Maestro de la Conducción BurstMaster BoingMaster BlockMaster TenMaster TakMaster SlurpMaster PathMaster WingMaster BattleMaster SnakeMaster DartMaster RoadMaster BombMaster AstroMaster PoseMaster FlipMaster
01

Cómo jugar

1

Blow "Paa~" and It Becomes Real Wind

Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.

2

The Power Bar - Its End Means Too Much

The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".

3

Drag Sideways to Turn the View, Read the Wind

When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.

4

A Heart Is a Breath - Stars and H-Coins

Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.

02

Misiones diarias

🎮 + 👆 Disponible en ambos juegos

9 misiones se reinician cada noche. ¡Completa todas!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Títulos de logros

🎮 + 👆 Disponible en ambos juegos

Alcanza niveles hito para desbloquear títulos especiales permanentemente.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

12 Ddakji · 10 Objects

Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.

Ddakji clásico
Ddakji clásico
7.5 g 8.8 cm
Ddakji primaveral
Ddakji primaveral
7 g 8.6 cm
Ddakji de periódico
Ddakji de periódico
5.8 g 9 cm
Ddakji de calendario
Ddakji de calendario
11.8 g 9.5 cm
Ddakji de cartón de leche
Ddakji de cartón de leche
10.5 g 8.8 cm
Ddakji dorado
Ddakji dorado
9 g 8.8 cm
Disco estrella
Disco estrella
3.4 g 6.2 cm
Disco diana
Disco diana
2.9 g 5.9 cm
Disco rayo
Disco rayo
4 g 6.4 cm
Disco flor
Disco flor
3.1 g 6 cm
Disco sol
Disco sol
4.5 g 6.6 cm
Disco dorado
Disco dorado
4.3 g 6.4 cm

10 Everyday Objects

From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.

Algas en bandeja
Algas en bandeja
4.5 g 7×9.5 cm

Bandeja hueca y muy ligera — muy fuerte y sale volando

Esponja de cocina
Esponja de cocina
5 g 11×7 cm

Blanda y con agarre — empuja hacia arriba con calma

Notas adhesivas
Notas adhesivas
7 g 7.6 cm

Base pegajosa, apenas se desliza — sopla con ganas

Carta hwatu
Carta hwatu
2 g 5.3×3.4 cm

¡Lado largo delante! Por el corto vuelve a caer

Galleta salada
Galleta salada
4 g 6 cm

Pequeña y crujiente — corto y a media fuerza

Galleta de arroz
Galleta de arroz
6 g 8 cm

Galleta de arroz redonda — aguanta un soplo fuerte

Tarjeta de transporte
Tarjeta de transporte
5.5 g 5.4×8.6 cm

El plástico liso resbala — un solo soplo fuerte

5 naipes
5 naipes
9 g 6.3×8.9 cm

Cinco naipes pesan — sopla fuerte

Posavasos de madera
Posavasos de madera
9 g 9 cm

La madera maciza pesa — muy fuerte

Rebanada de pan
Rebanada de pan
25 g 12 cm

El objeto más pesado — ¡con todo!

24 Rooms · 24 Desks

The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.

Aula
Biblioteca
Cocina
Sala de estar
Cafetería
Taller
Desván
Aula de arte
Aula de música
Laboratorio
Gimnasio
Casa de la abuela
Academia
Oficina
Salón de té
Cuarto infantil
Tienda 24 h
Sala de espera
Cibercafé
Casa hanok
Terraza
Sótano
Ático
Sala de profesores
05

Objetos de juego

Gana objetos viendo anuncios.

Impulso de viento

Impulso de viento

ITEM 60 H
Tu próximo soplo es un 25 % más fuerte. Un solo uso.
Escudo de papel

Escudo de papel

ITEM 80 H
Salva tu ddakji una vez si cae del escritorio.
Guía de precisión

Guía de precisión

ITEM 40 H
Muestra la fuerza recomendada en el indicador durante un soplo.
Agarre de borde

Agarre de borde

ITEM 50 H
Durante un soplo, el borde del escritorio sujeta tu ddakji un poco más.
Amuleto de equilibrio

Amuleto de equilibrio

ITEM 50 H
Durante un soplo frena el giro descontrolado — es menos probable que vuelva a caer al revés.
Bono de monedas

Bono de monedas

ITEM 30 H
Gana este nivel y recibe un 50 % más de monedas.