Todo lo que necesitas saber sobre el juego
Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.
The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".
When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.
Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.
9 misiones se reinician cada noche. ¡Completa todas!
Alcanza niveles hito para desbloquear títulos especiales permanentemente.
Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.
From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.
Bandeja hueca y muy ligera — muy fuerte y sale volando
Blanda y con agarre — empuja hacia arriba con calma
Base pegajosa, apenas se desliza — sopla con ganas
¡Lado largo delante! Por el corto vuelve a caer
Pequeña y crujiente — corto y a media fuerza
Galleta de arroz redonda — aguanta un soplo fuerte
El plástico liso resbala — un solo soplo fuerte
Cinco naipes pesan — sopla fuerte
La madera maciza pesa — muy fuerte
El objeto más pesado — ¡con todo!
The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.
Aula
Biblioteca
Cocina
Sala de estar
Cafetería
Taller
Desván
Aula de arte
Aula de música
Laboratorio
Gimnasio
Casa de la abuela
Academia
Oficina
Salón de té
Cuarto infantil
Tienda 24 h
Sala de espera
Cibercafé
Casa hanok
Terraza
Sótano
Ático
Sala de profesores
Gana objetos viendo anuncios.