📖 How to Play

FlipMaster

Everything you need to know about the game

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01

How to Play

1

Blow "Paa~" and It Becomes Real Wind

Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.

2

The Power Bar - Its End Means Too Much

The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".

3

Drag Sideways to Turn the View, Read the Wind

When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.

4

A Heart Is a Breath - Stars and H-Coins

Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.

02

Daily Missions

🎮 + 👆 Available in both games

9 missions reset every midnight. Complete them all for maximum rewards!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Achievement Titles

🎮 + 👆 Available in both games

Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

12 Ddakji · 10 Objects

Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.

Classic Ddakji
Classic Ddakji
7.5 g 8.8 cm
Spring Ddakji
Spring Ddakji
7 g 8.6 cm
Newspaper Ddakji
Newspaper Ddakji
5.8 g 9 cm
Calendar Ddakji
Calendar Ddakji
11.8 g 9.5 cm
Milk Carton Ddakji
Milk Carton Ddakji
10.5 g 8.8 cm
Golden Ddakji
Golden Ddakji
9 g 8.8 cm
Star Disc
Star Disc
3.4 g 6.2 cm
Target Disc
Target Disc
2.9 g 5.9 cm
Lightning Disc
Lightning Disc
4 g 6.4 cm
Flower Disc
Flower Disc
3.1 g 6 cm
Sun Disc
Sun Disc
4.5 g 6.6 cm
Golden Disc
Golden Disc
4.3 g 6.4 cm

10 Everyday Objects

From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.

Lunchbox Seaweed
Lunchbox Seaweed
4.5 g 7×9.5 cm

A hollow tray, very light — too strong and it flies

Kitchen Sponge
Kitchen Sponge
5 g 11×7 cm

Soft and grippy — push it up steadily

Sticky Notes
Sticky Notes
7 g 7.6 cm

Sticky bottom, hard to slide — you can blow generously

Hwatu Card
Hwatu Card
2 g 5.3×3.4 cm

Long edge forward! From the short edge it flips back

Cracker
Cracker
4 g 6 cm

Small and crisp — a short, medium breath

Rice Cracker
Rice Cracker
6 g 8 cm

A round rice cracker — it can take a fairly strong breath

Transit Card
Transit Card
5.5 g 5.4×8.6 cm

Slick plastic slides easily — one strong breath

5 Playing Cards
5 Playing Cards
9 g 6.3×8.9 cm

Five cards are heavy — blow hard

Wooden Coaster
Wooden Coaster
9 g 9 cm

Solid wood is heavy — blow very hard

Bread Slice
Bread Slice
25 g 12 cm

The heaviest object — give it everything!

24 Rooms · 24 Desks

The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.

Classroom
Library
Kitchen
Living room
Café
Workshop
Attic
Art room
Music room
Science lab
Gym
Grandma's house
Cram school
Office
Retro tearoom
Kid's room
Convenience store
Station waiting room
PC bang
Hanok house
Veranda
Basement
Rooftop room
Staff room
05

Game Items

Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).

Wind Boost

Wind Boost

ITEM 60 H
Your next breath is 25% stronger. One use.
Paper Shield

Paper Shield

ITEM 80 H
Saves your ddakji once if it falls off the desk.
Precision Guide

Precision Guide

ITEM 40 H
Shows the recommended strength on the gauge for one breath.
Edge Grip

Edge Grip

ITEM 50 H
For one breath, the desk edge holds your ddakji a little more firmly.
Balance Charm

Balance Charm

ITEM 50 H
For one breath, wild spinning is calmed so it's less likely to flip back.
Coin Bonus

Coin Bonus

ITEM 30 H
Win this stage and get 50% more coins.