📖 Como jogar

FlipMaster

Tudo o que você precisa saber sobre o jogo

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Mestre da Condução BurstMaster BoingMaster BlockMaster TenMaster TakMaster SlurpMaster PathMaster WingMaster BattleMaster SnakeMaster DartMaster RoadMaster BombMaster AstroMaster PoseMaster FlipMaster
01

Como jogar

1

Blow "Paa~" and It Becomes Real Wind

Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.

2

The Power Bar - Its End Means Too Much

The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".

3

Drag Sideways to Turn the View, Read the Wind

When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.

4

A Heart Is a Breath - Stars and H-Coins

Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.

02

Missões diárias

🎮 + 👆 Disponível em ambos os jogos

9 missões reiniciam toda noite. Complete todas!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Títulos de conquistas

🎮 + 👆 Disponível em ambos os jogos

Alcance níveis marco para desbloquear títulos especiais permanentemente.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

12 Ddakji · 10 Objects

Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.

Ddakji clássico
Ddakji clássico
7.5 g 8.8 cm
Ddakji primaveril
Ddakji primaveril
7 g 8.6 cm
Ddakji de jornal
Ddakji de jornal
5.8 g 9 cm
Ddakji de calendário
Ddakji de calendário
11.8 g 9.5 cm
Ddakji de caixa de leite
Ddakji de caixa de leite
10.5 g 8.8 cm
Ddakji dourado
Ddakji dourado
9 g 8.8 cm
Disco estrela
Disco estrela
3.4 g 6.2 cm
Disco alvo
Disco alvo
2.9 g 5.9 cm
Disco raio
Disco raio
4 g 6.4 cm
Disco flor
Disco flor
3.1 g 6 cm
Disco sol
Disco sol
4.5 g 6.6 cm
Disco dourado
Disco dourado
4.3 g 6.4 cm

10 Everyday Objects

From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.

Alga em bandeja
Alga em bandeja
4.5 g 7×9.5 cm

Bandeja oca e muito leve — forte demais e ela voa

Esponja de cozinha
Esponja de cozinha
5 g 11×7 cm

Macia e aderente — empurre para cima com firmeza

Notas adesivas
Notas adesivas
7 g 7.6 cm

Base adesiva, quase não desliza — sopre com vontade

Carta hwatu
Carta hwatu
2 g 5.3×3.4 cm

Lado longo na frente! Pelo curto ela volta

Bolacha salgada
Bolacha salgada
4 g 6 cm

Pequena e crocante — curto e médio

Biscoito de arroz
Biscoito de arroz
6 g 8 cm

Biscoito de arroz redondo — aguenta um sopro forte

Cartão de transporte
Cartão de transporte
5.5 g 5.4×8.6 cm

Plástico liso escorrega — um sopro forte só

5 cartas de baralho
5 cartas de baralho
9 g 6.3×8.9 cm

Cinco cartas pesam — sopre forte

Porta-copos de madeira
Porta-copos de madeira
9 g 9 cm

Madeira maciça pesa — bem forte

Fatia de pão
Fatia de pão
25 g 12 cm

O objeto mais pesado — com tudo!

24 Rooms · 24 Desks

The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.

Sala de aula
Biblioteca
Cozinha
Sala de estar
Café
Oficina
Sótão
Sala de artes
Sala de música
Laboratório
Ginásio
Casa da vovó
Cursinho
Escritório
Salão de chá
Quarto infantil
Loja de conveniência
Sala de espera
Lan house
Casa hanok
Varanda
Porão
Quarto no terraço
Sala dos professores
05

Itens do jogo

Ganhe itens assistindo anúncios.

Impulso de vento

Impulso de vento

ITEM 60 H
Seu próximo sopro fica 25% mais forte. Uso único.
Escudo de papel

Escudo de papel

ITEM 80 H
Salva seu ddakji uma vez se ele cair da mesa.
Guia de precisão

Guia de precisão

ITEM 40 H
Mostra a força recomendada no medidor durante um sopro.
Pegada de borda

Pegada de borda

ITEM 50 H
Durante um sopro, a borda da mesa segura seu ddakji um pouco mais.
Amuleto de equilíbrio

Amuleto de equilíbrio

ITEM 50 H
Durante um sopro, o giro descontrolado é freado — ele volta menos para o lado de antes.
Bônus de moedas

Bônus de moedas

ITEM 30 H
Vença esta fase e ganhe 50% mais moedas.