Tudo o que você precisa saber sobre o jogo
Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.
The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".
When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.
Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.
9 missões reiniciam toda noite. Complete todas!
Alcance níveis marco para desbloquear títulos especiais permanentemente.
Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.
From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.
Bandeja oca e muito leve — forte demais e ela voa
Macia e aderente — empurre para cima com firmeza
Base adesiva, quase não desliza — sopre com vontade
Lado longo na frente! Pelo curto ela volta
Pequena e crocante — curto e médio
Biscoito de arroz redondo — aguenta um sopro forte
Plástico liso escorrega — um sopro forte só
Cinco cartas pesam — sopre forte
Madeira maciça pesa — bem forte
O objeto mais pesado — com tudo!
The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.
Sala de aula
Biblioteca
Cozinha
Sala de estar
Café
Oficina
Sótão
Sala de artes
Sala de música
Laboratório
Ginásio
Casa da vovó
Cursinho
Escritório
Salão de chá
Quarto infantil
Loja de conveniência
Sala de espera
Lan house
Casa hanok
Varanda
Porão
Quarto no terraço
Sala dos professores
Ganhe itens assistindo anúncios.