Alles, was du über das Spiel wissen musst
Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.
The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".
When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.
Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.
9 Missionen werden täglich zurückgesetzt. Schließe alle ab!
Erreiche Meilensteinstufen, um dauerhaft besondere Titel freizuschalten.
Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.
From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.
Hohle Schale, sehr leicht — zu stark und sie fliegt
Weich und griffig — gleichmäßig hochschieben
Klebriger Boden, rutscht kaum — ruhig kräftig pusten
Lange Kante nach vorn! Von der kurzen kippt sie zurück
Klein und knusprig — kurz und mittelstark
Runder Reiscracker — verträgt einen kräftigen Stoß
Glattes Plastik rutscht — ein kräftiger Stoß
Fünf Karten sind schwer — kräftig pusten
Massives Holz ist schwer — sehr kräftig
Das schwerste Ding — alles geben!
The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.
Klassenzimmer
Bibliothek
Küche
Wohnzimmer
Café
Werkstatt
Dachboden
Kunstraum
Musikraum
Chemieraum
Turnhalle
Bei Oma
Nachhilfeschule
Büro
Altes Café
Kinderzimmer
Kiosk
Bahnhofshalle
Internetcafé
Hanok-Haus
Veranda
Keller
Dachzimmer
Lehrerzimmer
Verdiene Items durch Werbung schauen. Jedes Item belegt einen Slot und wird nach einer Runde verbraucht.