📖 So wird gespielt

FlipMaster

Alles, was du über das Spiel wissen musst

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01

Spielweise

1

Blow "Paa~" and It Becomes Real Wind

Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.

2

The Power Bar - Its End Means Too Much

The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".

3

Drag Sideways to Turn the View, Read the Wind

When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.

4

A Heart Is a Breath - Stars and H-Coins

Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.

02

Tägliche Missionen

🎮 + 👆 Gilt für beide Spiele

9 Missionen werden täglich zurückgesetzt. Schließe alle ab!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Leistungstitel

🎮 + 👆 Gilt für beide Spiele

Erreiche Meilensteinstufen, um dauerhaft besondere Titel freizuschalten.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

12 Ddakji · 10 Objects

Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.

Klassisches Ddakji
Klassisches Ddakji
7.5 g 8.8 cm
Frühlings-Ddakji
Frühlings-Ddakji
7 g 8.6 cm
Zeitungs-Ddakji
Zeitungs-Ddakji
5.8 g 9 cm
Kalender-Ddakji
Kalender-Ddakji
11.8 g 9.5 cm
Milchkarton-Ddakji
Milchkarton-Ddakji
10.5 g 8.8 cm
Goldenes Ddakji
Goldenes Ddakji
9 g 8.8 cm
Sternscheibe
Sternscheibe
3.4 g 6.2 cm
Zielscheibe
Zielscheibe
2.9 g 5.9 cm
Blitzscheibe
Blitzscheibe
4 g 6.4 cm
Blumenscheibe
Blumenscheibe
3.1 g 6 cm
Sonnenscheibe
Sonnenscheibe
4.5 g 6.6 cm
Goldene Scheibe
Goldene Scheibe
4.3 g 6.4 cm

10 Everyday Objects

From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.

Seetang-Schale
Seetang-Schale
4.5 g 7×9.5 cm

Hohle Schale, sehr leicht — zu stark und sie fliegt

Küchenschwamm
Küchenschwamm
5 g 11×7 cm

Weich und griffig — gleichmäßig hochschieben

Haftnotizen
Haftnotizen
7 g 7.6 cm

Klebriger Boden, rutscht kaum — ruhig kräftig pusten

Hwatu-Karte
Hwatu-Karte
2 g 5.3×3.4 cm

Lange Kante nach vorn! Von der kurzen kippt sie zurück

Cracker
Cracker
4 g 6 cm

Klein und knusprig — kurz und mittelstark

Reiscracker
Reiscracker
6 g 8 cm

Runder Reiscracker — verträgt einen kräftigen Stoß

Fahrkarte
Fahrkarte
5.5 g 5.4×8.6 cm

Glattes Plastik rutscht — ein kräftiger Stoß

5 Spielkarten
5 Spielkarten
9 g 6.3×8.9 cm

Fünf Karten sind schwer — kräftig pusten

Holzuntersetzer
Holzuntersetzer
9 g 9 cm

Massives Holz ist schwer — sehr kräftig

Toastscheibe
Toastscheibe
25 g 12 cm

Das schwerste Ding — alles geben!

24 Rooms · 24 Desks

The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.

Klassenzimmer
Bibliothek
Küche
Wohnzimmer
Café
Werkstatt
Dachboden
Kunstraum
Musikraum
Chemieraum
Turnhalle
Bei Oma
Nachhilfeschule
Büro
Altes Café
Kinderzimmer
Kiosk
Bahnhofshalle
Internetcafé
Hanok-Haus
Veranda
Keller
Dachzimmer
Lehrerzimmer
05

Spiel-Items

Verdiene Items durch Werbung schauen. Jedes Item belegt einen Slot und wird nach einer Runde verbraucht.

Windverstärker

Windverstärker

ITEM 60 H
Dein nächster Atemzug ist 25 % stärker. Einmalig.
Papierschild

Papierschild

ITEM 80 H
Rettet dein Ddakji einmal, wenn es vom Tisch fällt.
Präzisionshilfe

Präzisionshilfe

ITEM 40 H
Zeigt für einen Atemzug die empfohlene Stärke auf der Anzeige.
Kantengriff

Kantengriff

ITEM 50 H
Einen Atemzug lang hält die Tischkante dein Ddakji etwas fester.
Gleichgewichtsamulett

Gleichgewichtsamulett

ITEM 50 H
Einen Atemzug lang wird wildes Drehen gebremst — es kippt seltener zurück.
Münzbonus

Münzbonus

ITEM 30 H
Gewinne diese Stufe und erhalte 50 % mehr Münzen.