📖 Nasıl Oynanır

FlipMaster

Oyun hakkında bilmeniz gereken her şey

Line Master FingerMaster FanMaster Balance Master TapMaster SliceMaster LottoMaster FitMaster Sürüş Ustası BurstMaster Boing Ustası BlockMaster TenMaster TakMaster SlurpMaster PathMaster Kanat Ustası Savaş Ustası SnakeMaster DartMaster RoadMaster BombMaster Astro Ustası Poz Ustası FlipMaster
01

Nasıl Oynanır

1

Blow "Paa~" and It Becomes Real Wind

Blow hard into the microphone and the loudness of your breath becomes the wind. Every phone's mic is different, so the game listens to the room for 0.7 s first and calibrates. The wind acts separately on dozens of points across the ddakji, so when only the upwind edge lifts, the torque tips it over - there is no canned flip animation, every flip is physics. In a quiet place, pick touch with the mode button and swipe up in front of the ddakji - faster and longer swipes blow harder.

2

The Power Bar - Its End Means Too Much

The bar right above the ddakji is the strength of your breath: Weak, Good, Strong, then the red end, Too Much. The scale is redrawn for every object, angle and weather. Blow too hard and it flies off the desk, spins once more and lands face up again, or just slides away. After every breath the game tells you what went wrong, like "A little stronger!" or "Too strong - it just got shoved!".

3

Drag Sideways to Turn the View, Read the Wind

When a corner faces the wind, the air splits and lifts less. Drag sideways to circle the view around the ddakji and bring a flat edge forward - while you turn, it calls "Right there!". A curled-up edge in front lets wind slip under the gap. The flag and weather lines at the top right show the window wind - tail, head or cross - and humidity, and from level 11 the weather slowly joins in.

4

A Heart Is a Breath - Stars and H-Coins

Each heart is one breath, and each breath has 10 seconds. Clear in one breath for three stars. H-Coins on the desk are collected when your ddakji covers or slides over them. Story levels follow - get it into the chalk circle, hit the bullseye, cross the line, beat the bell, blow it off the desk - and if you fail the same level three times, help mode shows you the right angle and strength.

02

Günlük Görevler

🎮 + 👆 Her iki oyunda da geçerli

9 görev her gece sıfırlanır. Hepsini tamamla!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Başarı Unvanları

🎮 + 👆 Her iki oyunda da geçerli

Kilometre taşı seviyelere ulaş ve özel unvanları kalıcı olarak aç.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

12 Ddakji · 10 Objects

Each ddakji is a rigid body with a real size and weight - square 8.8 cm and 7.5 g, round 6.2 cm. Every paper has its own weight, curl and friction, so each flips at a different strength: newspaper is light and curly (go gentle), calendar and milk-carton ddakji are heavy (blow long and hard), and round ones are light (keep it short). The same breath gives a different result depending on whether an edge or a corner faces the wind.

Klasik Ddakji
Klasik Ddakji
7.5 g 8.8 cm
Bahar Ddakji
Bahar Ddakji
7 g 8.6 cm
Gazete Ddakji
Gazete Ddakji
5.8 g 9 cm
Takvim Ddakji
Takvim Ddakji
11.8 g 9.5 cm
Süt Kutusu Ddakji
Süt Kutusu Ddakji
10.5 g 8.8 cm
Altın Ddakji
Altın Ddakji
9 g 8.8 cm
Yıldız Disk
Yıldız Disk
3.4 g 6.2 cm
Hedef Disk
Hedef Disk
2.9 g 5.9 cm
Şimşek Disk
Şimşek Disk
4 g 6.4 cm
Çiçek Disk
Çiçek Disk
3.1 g 6 cm
Güneş Disk
Güneş Disk
4.5 g 6.6 cm
Altın Disk
Altın Disk
4.3 g 6.4 cm

10 Everyday Objects

From level 11, everyday objects join the ddakji. They use the same wind physics - only size, weight, thickness, friction and curl differ. Twenty-five candidates were simulated and only those with a strength that actually flips them were kept - a single card or a sheet of seaweed flies away the moment it lifts, and a phone or keyboard never budges, so those were left out.

Paket yosun
Paket yosun
4.5 g 7×9.5 cm

Boş tepsi, çok hafif — fazla sert olursa uçar

Mutfak süngeri
Mutfak süngeri
5 g 11×7 cm

Yumuşak ve tutucu — düzenli yukarı it

Yapışkan notlar
Yapışkan notlar
7 g 7.6 cm

Yapışkan taban, zor kayar — rahatça üfle

Hwatu kartı
Hwatu kartı
2 g 5.3×3.4 cm

Uzun kenar öne! Kısa kenardan geri döner

Kraker
Kraker
4 g 6 cm

Küçük ve çıtır — kısa ve orta

Pirinç krakeri
Pirinç krakeri
6 g 8 cm

Yuvarlak pirinç krakeri — sert bir üfleyişe dayanır

Ulaşım kartı
Ulaşım kartı
5.5 g 5.4×8.6 cm

Kaygan plastik kayar — tek sert üfleyiş

5 oyun kartı
5 oyun kartı
9 g 6.3×8.9 cm

Beş kart ağırdır — sert üfle

Ahşap bardak altlığı
Ahşap bardak altlığı
9 g 9 cm

Masif ahşap ağırdır — çok sert

Ekmek dilimi
Ekmek dilimi
25 g 12 cm

En ağır nesne — tüm gücünle!

24 Rooms · 24 Desks

The room and the desk change every level - each set comes round once every twenty-four levels. Rooms differ in floor, walls and the colour of the light, and every desktop material has its own friction (from varnished wood at 0.60 to a cutting mat at 1.35). On a slippery desk length matters more than strength; on a grippy one, focus on lifting.

Sınıf
Kütüphane
Mutfak
Oturma odası
Kafe
Atölye
Çatı katı
Resim sınıfı
Müzik sınıfı
Fen laboratuvarı
Spor salonu
Büyükannemin evi
Dershane
Ofis
Eski çay evi
Çocuk odası
Market
Bekleme salonu
İnternet kafe
Hanok evi
Veranda
Bodrum
Çatı odası
Öğretmenler odası
05

Oyun Eşyaları

Reklam izleyerek eşya kazan.

Rüzgâr Güçlendirici

Rüzgâr Güçlendirici

ITEM 60 H
Bir sonraki nefesin %25 daha güçlü. Tek kullanımlık.
Kâğıt Kalkan

Kâğıt Kalkan

ITEM 80 H
Ddakji masadan düşerse bir kez korur.
Hassas Rehber

Hassas Rehber

ITEM 40 H
Bir nefes boyunca göstergede önerilen gücü gösterir.
Kenar Tutuşu

Kenar Tutuşu

ITEM 50 H
Bir nefes boyunca masa kenarı ddakji'ni biraz daha sıkı tutar.
Denge Muskası

Denge Muskası

ITEM 50 H
Bir nefes boyunca çılgın dönüşü yavaşlatır — eski yüzüne daha az döner.
Jeton Bonusu

Jeton Bonusu

ITEM 30 H
Bu bölümü kazan ve %50 daha fazla jeton al.