Bombi Universe, Part 1 — One Small Spark and the First Bomb in the Dark
One small spark,
and a first bomb
The first scene of the Bombi universe. Before Hani, before the raincoat girl Boseul, before the stickman and before Huru. In a dark maze walled in on every side, a child woke up with nothing but a tiny spark on top of a helmet. In this universe, we call the child Bombi.
This is the first story of the Bombi universe. In the HaniLab universe, the bee Hani, the yellow-raincoat girl Boseul, the white-line stickman and the noodle-loving boy Huru have not yet met this child. We go back to the moment the hero of BombMaster first opened their eyes. The scenes are imagined; the fuse time, the on-screen hints and the look of the exit are exactly as in the real game. In the game’s data this hero is called Bombi.
Darkness walled in brick
The first thing the child noticed was the cold smell of brick. Eyes open, there were walls on every side, and the narrow passage ended a few steps away. The child sat hugging both knees. There was no light at all — except one: a tiny spark flickering on top of the helmet.

The spark was small, but it painted a round orange glow on the bricks. Inside that glow the child could see their own hands, the red scarf and the blue overalls. Where to go was a mystery. But one thing was clear: sitting still would change nothing.
A black ball beside the bricks
Feeling along the wall, the child’s hand closed on something heavy and round: a black ball with a fuse. A bomb. Nobody had said how to use it, but the brick wall in front was clearly blocking the way — and the game’s very first hint says the same: Drop a bomb next to the bricks!

The fuse lit. Sizzle, sizzle, the flame shortening. The child’s eyes grew wider. It was scary — nobody knew what would happen when that flame ended.
- In the real game: a bomb’s fuse burns for 2.4 seconds. In the last 0.9 seconds the squares it will hit turn orange to warn you, and your own blast can hurt you too — so you must step back after placing it.
- In the story: waking in the dark and the fear of touching a bomb for the first time are imagined for this universe. In the real first level, a hint tells you to tap the red button to drop a bomb.


The silence before the blast
The child backed away. Hands over ears, eyes squeezed shut, a few steps back. The flame grew shorter and shorter, and for one short moment every sound in the world seemed to vanish. That silence was the longest breath in this story.

Then — boom. With a surprisingly soft sound, a layer of bricks tumbled down. Dust settled slowly, and through the gap a shaft of golden light poured in. The child opened their eyes and, for the first time, felt a face washed in light.

Blowing something up was scary. But only by doing it did a way open.— the Bombi universe
A red dot, blinking far away
Beyond the new opening, a long brick corridor stretched out. The child stood at its mouth and listened for a long time. And at the very end, far away — a small red dot blinked like a lighthouse.

It was the first time the child knew where to go. What the red dot was, nobody could say — but the spark on the helmet flickered brighter once more. A small step began, right there in the dark.
In BombMaster the blinking red dot is the exit. Level 1 tells you so — “Reach the blinking red dot — the exit!” — and touching it makes a vortex pull you in for 0.9 seconds to end the level. The exit is placed at the end of the longest walk from the start.

In the next story, something starts following whenever the child stops walking.
One small spark in the dark
lit the next window of the hive.
Play BombMaster on Google Play BombMaster complete guide hanilab.app
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