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How to Play

Everything you need to know about the game

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01

How to Play

1

Drag to Move, Tap to Turn

Drag the falling crate left and right to place it, and tap to swap it between across and upright. Flick down and it slams straight into position.

2

It Only Fires Against Its Own

Every item hangs above a single key crate. That crate has to land beside the same material for the item to open — and when it does, the whole connected pile goes. Bigger item, bigger blast.

3

Take the Weight Off

Fill a row all the way across and it clears, taking its weight with it. The object underneath has a fixed load limit: touch that limit and it breaks, and the round is over.

4

Beat the Goal to Level Up

The higher your level, the less the same object can hold, and the longer a round runs the more it tires. Past five minutes, clearing a row no longer sheds all of its weight — every round is built to end.

02

Daily Missions

🎮 + 👆 Available in both games

9 missions reset every midnight. Complete them all for maximum rewards!

First Clear Today
MISSION 1
First Clear Today
Clear any level for the first time today.
Play 5 Rounds
MISSION 2
Play 5 Rounds
Play a total of 5 rounds today.
Combo × 1 Clear
MISSION 3
Combo × 1 Clear
Achieve Combo ×1 or higher and clear the level.
Combo × 5 Clear
MISSION 4
Combo × 5 Clear
Achieve Combo ×5 or higher and clear the level.
Play 10 Rounds
MISSION 5
Play 10 Rounds
Play a total of 10 rounds today.
3 Consecutive Clears
MISSION 6
3 Consecutive Clears
Clear 3 levels in a row without failing.
Level Climber +10
MISSION 7
Level Climber +10
Advance 10 or more levels today.
5 Consecutive Clears
MISSION 8
5 Consecutive Clears
Clear 5 levels in a row without failing.
Weather Warrior × 3
MISSION 9
Weather Warrior × 3
Clear 3 levels while wind, rain, or snow is active.
03

Achievement Titles

🎮 + 👆 Available in both games

Reach the required level to permanently unlock a title. Titles are displayed on your profile and are never revoked.

Rookie
Lv. 1+
Rookie
Amateur
Lv. 1000+
Amateur
Contender
Lv. 2000+
Contender
Capable
Lv. 3000+
Capable
Expert
Lv. 4000+
Expert
Skilled
Lv. 5000+
Skilled
Veteran
Lv. 6000+
Veteran
Champion
Lv. 7000+
Champion
Master
Lv. 8000+
Master
Hero
Lv. 9000+
Hero
Elite
Lv. 10000+
Elite
Grandmaster
Lv. 11000+
Grandmaster
Legend
Lv. 12000+
Legend
Myth
Lv. 13000+
Myth
Eternal
Lv. 14000+
Eternal
04

Four Materials, Eight Shapes, Ten Supports

Crates come in four materials only: rubber, wood, stone, iron. There is no fifth for a simple reason — the more materials there are, the less often the same one gathers, and you end up with boards where a bomb arrives with nothing to blow up. Colour is weight here, so you can feel the board getting heavier without reading a number.

Rubber
RUBBER
Rubber
0.8

The lightest of the four. It presses the support the least, so it is what you keep around when you want room to work.

Wood
WOOD
Wood
1.5

Middling weight, and the one you see most often — which also makes it the easiest to gather into a pile while you wait for a bomb.

Stone
STONE
Stone
2.2

Heavy. Three of these are enough to move the gauge visibly, so it is usually safer to clear them in a row than to hoard them.

Iron
IRON
Iron
3.2

The heaviest — one cell weighs about four rubber ones. Left on the board it is a timer of its own, so decide how it leaves the moment it lands.

Eight Shapes

Eight shapes come down. The first four are the basics any puzzle has; the last four belong to this game. The five-cell pieces bring 25% more weight in one drop, and the cup and the cross always trap an empty cell beneath themselves — that hole will block a row later, so decide where you are willing to spend it before you place. The gap pair is split down the middle, so it can fill two separate spots at once.

Single Single 1
Pair Pair 2
Triple Triple 3
Square Square 4
Gap Pair Gap Pair 2
Corner Corner 5
Cross Cross 5
Cup Cup 5

Ten Supports

One object sits under the board each round and carries everything you stack. The number is the load it can take — but the number alone does not decide how hard it is. The billiard ball holds the most and gives no grace at all: touching the limit ends it instantly. The soap bubble holds the least, yet it sinks so visibly that you always see it coming. And objects like the peach or the cabbage never come back up: clearing rows will not undo what has already been pressed out of them.

Soap Bubble Soap Bubble MAX 68

Squishes deeply, so danger is easy to read. Weakest of all.

Orange Orange MAX 84

Soft peel gives a little. Bounces back slowly.

Basketball Basketball MAX 104

Air pressure — squashes a lot and springs right back.

Apple Apple MAX 92

Does not squash. Cracks spread instead, then it shatters.

Macaron Macaron MAX 82

Shell cracks while the cream squeezes out. It squishes AND cracks - and never bounces back.

Billiard Ball Billiard Ball MAX 132

Toughest load of all, but zero mercy — the limit is instant death.

Peach Peach MAX 78

Bruises. Once pressed it never comes back — clearing rows will not help.

Cabbage Cabbage MAX 98

Leaves crush permanently. High load, but the damage is forever.

Donut Donut MAX 74

Bread stays flattened. Light load and no recovery.

Hamburger Hamburger MAX 88

The layers collapse and stay collapsed. Recovery barely works.

05

Game Items

Earn items by watching a rewarded ad. Each item occupies one slot and activates for one round (unless stated otherwise).

Hint

Hint

Tap · 2 daily / 3 by push
There is nothing to equip before a round here. Choosing an item in advance only means something when you can predict what will block you, and in a deliberate puzzle you cannot. So the help moved onto the board itself: tap the bulb and it lights up one place - where this piece should go. Two arrive with the daily reward, three when the team sends a push.

Five That Ride Down on a Crate

These five are never bought — they ride down attached to a piece. Under each hangs a single key crate, and that one cell is all that actually lands. If it comes to rest against its own material the item opens; if it does not, you simply gained one more crate. That is why size only ever means strength here: a 1x1 takes the one cell it touches, a 2x2 takes the whole connected pile.

Bomb
Bomb
SAME

BOMB: land it touching the same material to blow up that whole pile.

Magnet
Magnet
PULL

MAGNET: pulls nearby boxes of the same material together.

Drill
Drill
DOWN

DRILL: bores straight down. Material does not matter.

Mystery
Mystery
???

MYSTERY box: nobody knows what it is until you land it. Could be a bomb, a magnet, a drill - or a plus.

Plus
Plus
+1

PLUS box turns into what it lands on - and stacks one more on top. Weight goes UP.

Four States a Crate Can Carry

These four are states, not materials — lead on wood is still wood, so nothing about gathering changes. That is exactly why they are states instead of a fifth and sixth material. You do not earn them, you deal with them, and the locked one answers to nothing but a completed row.

Lead Crate
Lead Crate
x2.2

LEAD box: same material, but weighs more than double. Clear it early.

Cracked Crate
Cracked Crate
1 HIT

CRACKED box: it survives one blast. Hit it again to break it.

Locked Crate
Locked Crate
ROW

LOCKED box: bombs do nothing. Only a full line clears it.

Fickle Crate
Fickle Crate
SHIFT

FICKLE box: its material keeps changing. Do not build around it.

06

Record Items

🎮 + 👆 Available in both games

Special items that affect your saved game record. Activate by watching a rewarded ad.

New Game

New Game

Resets your progress and starts a completely new game from Level 1. Activate by watching an ad.

Resume Level

Resume Level

Lets you resume play from your personal best level. Jump right back to where your record ended. Activate by watching an ad.